mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-16 22:37:08 +01:00
e6eeb6f09f
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback
27 lines
653 B
C#
27 lines
653 B
C#
namespace Ryujinx.Graphics.Gal
|
|
{
|
|
public class ShaderDeclInfo
|
|
{
|
|
public string Name { get; private set; }
|
|
|
|
public int Index { get; private set; }
|
|
public int Cbuf { get; private set; }
|
|
public int Size { get; private set; }
|
|
|
|
public ShaderDeclInfo(string Name, int Index, int Cbuf = 0, int Size = 1)
|
|
{
|
|
this.Name = Name;
|
|
this.Index = Index;
|
|
this.Cbuf = Cbuf;
|
|
this.Size = Size;
|
|
}
|
|
|
|
internal void Enlarge(int NewSize)
|
|
{
|
|
if (Size < NewSize)
|
|
{
|
|
Size = NewSize;
|
|
}
|
|
}
|
|
}
|
|
} |