Ryujinx-uplift/Ryujinx.Graphics.Gpu/Shader
gdkchan 796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
..
CachedShader.cs Address PR feedback 2020-01-09 02:13:00 +01:00
ComputeShader.cs Fix some shader disposal issues 2020-01-09 02:13:00 +01:00
GraphicsShader.cs Address PR feedback 2020-01-09 02:13:00 +01:00
ShaderAddresses.cs Add XML documentation to Ryujinx.Graphics.Gpu.Shader 2020-01-09 02:13:00 +01:00
ShaderCache.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
ShaderDumper.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00