Ryujinx-uplift/Ryujinx.Graphics.Shader/Translation
gdkchan 796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
..
Optimizations Address PR feedback 2020-01-09 02:13:00 +01:00
AttributeConsts.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
ControlFlowGraph.cs Initial work 2020-01-09 02:13:00 +01:00
Dominance.cs Initial work 2020-01-09 02:13:00 +01:00
EmitterContext.cs Fix shader output color buffer index when non-sequential render targets are used (#895) 2020-01-19 00:09:46 +01:00
EmitterContextInsts.cs Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
GlobalMemory.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Lowering.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
ShaderConfig.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
ShaderHeader.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
Ssa.cs Initial work 2020-01-09 02:13:00 +01:00
TranslationFlags.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Translator.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
TranslatorCallbacks.cs Address PR feedback 2020-01-09 02:13:00 +01:00