Ryujinx-uplift/Ryujinx.Graphics.Shader
2020-01-09 02:13:00 +01:00
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CodeGen Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
Decoders Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
Instructions Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
IntermediateRepresentation Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
StructuredIr Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
Translation Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
DefineNames.cs Initial work 2020-01-09 02:13:00 +01:00
InterpolationQualifier.cs Initial work 2020-01-09 02:13:00 +01:00
OutputTopology.cs Initial work 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderCapabilities.cs Support shared color mask, implement more shader instructions 2020-01-09 02:13:00 +01:00
ShaderConfig.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
ShaderHeader.cs Initial work 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
ShaderProgramInfo.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00