mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-13 18:51:06 +01:00
7e967d796c
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
31 lines
770 B
C#
31 lines
770 B
C#
using System.Linq;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
|
|
{
|
|
class SourceProgramRequest : IProgramRequest
|
|
{
|
|
public ThreadedProgram Threaded { get; set; }
|
|
|
|
private IShader[] _shaders;
|
|
|
|
public SourceProgramRequest(ThreadedProgram program, IShader[] shaders)
|
|
{
|
|
Threaded = program;
|
|
|
|
_shaders = shaders;
|
|
}
|
|
|
|
public IProgram Create(IRenderer renderer)
|
|
{
|
|
IShader[] shaders = _shaders.Select(shader =>
|
|
{
|
|
var threaded = (ThreadedShader)shader;
|
|
threaded?.EnsureCreated();
|
|
return threaded?.Base;
|
|
}).ToArray();
|
|
|
|
return renderer.CreateProgram(shaders);
|
|
}
|
|
}
|
|
}
|