Ryujinx-uplift/src/Ryujinx.Graphics.Vulkan/SyncManager.cs
TSRBerry 801b71a128
[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address dotnet format CA1816 warnings

* Fix new dotnet-format issues after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Remove redundant code

* Rename generics

* Address review feedback

* Remove SetOrigin
2023-07-01 12:31:42 +02:00

216 lines
6.0 KiB
C#

using Ryujinx.Common.Logging;
using Silk.NET.Vulkan;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace Ryujinx.Graphics.Vulkan
{
class SyncManager
{
private class SyncHandle
{
public ulong ID;
public MultiFenceHolder Waitable;
public ulong FlushId;
public bool Signalled;
public bool NeedsFlush(ulong currentFlushId)
{
return (long)(FlushId - currentFlushId) >= 0;
}
}
private ulong _firstHandle;
private readonly VulkanRenderer _gd;
private readonly Device _device;
private readonly List<SyncHandle> _handles;
private ulong _flushId;
private long _waitTicks;
public SyncManager(VulkanRenderer gd, Device device)
{
_gd = gd;
_device = device;
_handles = new List<SyncHandle>();
}
public void RegisterFlush()
{
_flushId++;
}
public void Create(ulong id, bool strict)
{
ulong flushId = _flushId;
MultiFenceHolder waitable = new();
if (strict || _gd.InterruptAction == null)
{
_gd.FlushAllCommands();
_gd.CommandBufferPool.AddWaitable(waitable);
}
else
{
// Don't flush commands, instead wait for the current command buffer to finish.
// If this sync is waited on before the command buffer is submitted, interrupt the gpu thread and flush it manually.
_gd.CommandBufferPool.AddInUseWaitable(waitable);
}
SyncHandle handle = new()
{
ID = id,
Waitable = waitable,
FlushId = flushId,
};
lock (_handles)
{
_handles.Add(handle);
}
}
public ulong GetCurrent()
{
lock (_handles)
{
ulong lastHandle = _firstHandle;
foreach (SyncHandle handle in _handles)
{
lock (handle)
{
if (handle.Waitable == null)
{
continue;
}
if (handle.ID > lastHandle)
{
bool signaled = handle.Signalled || handle.Waitable.WaitForFences(_gd.Api, _device, 0);
if (signaled)
{
lastHandle = handle.ID;
handle.Signalled = true;
}
}
}
}
return lastHandle;
}
}
public void Wait(ulong id)
{
SyncHandle result = null;
lock (_handles)
{
if ((long)(_firstHandle - id) > 0)
{
return; // The handle has already been signalled or deleted.
}
foreach (SyncHandle handle in _handles)
{
if (handle.ID == id)
{
result = handle;
break;
}
}
}
if (result != null)
{
if (result.Waitable == null)
{
return;
}
long beforeTicks = Stopwatch.GetTimestamp();
if (result.NeedsFlush(_flushId))
{
_gd.InterruptAction(() =>
{
if (result.NeedsFlush(_flushId))
{
_gd.FlushAllCommands();
}
});
}
lock (result)
{
if (result.Waitable == null)
{
return;
}
bool signaled = result.Signalled || result.Waitable.WaitForFences(_gd.Api, _device, 1000000000);
if (!signaled)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"VK Sync Object {result.ID} failed to signal within 1000ms. Continuing...");
}
else
{
_waitTicks += Stopwatch.GetTimestamp() - beforeTicks;
result.Signalled = true;
}
}
}
}
public void Cleanup()
{
// Iterate through handles and remove any that have already been signalled.
while (true)
{
SyncHandle first = null;
lock (_handles)
{
first = _handles.FirstOrDefault();
}
if (first == null || first.NeedsFlush(_flushId))
{
break;
}
bool signaled = first.Waitable.WaitForFences(_gd.Api, _device, 0);
if (signaled)
{
// Delete the sync object.
lock (_handles)
{
lock (first)
{
_firstHandle = first.ID + 1;
_handles.RemoveAt(0);
first.Waitable = null;
}
}
}
else
{
// This sync handle and any following have not been reached yet.
break;
}
}
}
public long GetAndResetWaitTicks()
{
long result = _waitTicks;
_waitTicks = 0;
return result;
}
}
}