Ryujinx-uplift/src/Ryujinx.Memory/NativeMemoryManager.cs
jhorv 9b94662b4b
implement MemoryManagerHostTracked.GetReadOnlySequence() (#6695)
* implement `MemoryManagerHostTracked.GetReadOnlySequence()`, fixes crashes on game starts on MacOS

* whitespace fixes

* whitespace fixes

* add missing call to `SignalMemoryTracking()`

* adjust call to `SignalMemoryTracking()``

* don't use GetPhysicalAddressMemory()

* add newline for consistency
2024-04-21 16:34:04 -03:00

52 lines
1.3 KiB
C#

using System;
using System.Buffers;
namespace Ryujinx.Memory
{
public unsafe class NativeMemoryManager<T> : MemoryManager<T> where T : unmanaged
{
private readonly T* _pointer;
private readonly int _length;
public NativeMemoryManager(nuint pointer, int length)
: this((T*)pointer, length)
{
}
public NativeMemoryManager(T* pointer, int length)
{
_pointer = pointer;
_length = length;
}
public unsafe T* Pointer => _pointer;
public int Length => _length;
public override Span<T> GetSpan()
{
return new Span<T>((void*)_pointer, _length);
}
public override MemoryHandle Pin(int elementIndex = 0)
{
if ((uint)elementIndex >= _length)
{
throw new ArgumentOutOfRangeException(nameof(elementIndex));
}
return new MemoryHandle((void*)(_pointer + elementIndex));
}
public override void Unpin()
{
// No need to do anything as pointer already points no native memory, not GC tracked.
}
protected override void Dispose(bool disposing)
{
// Nothing to dispose, MemoryBlock still owns the memory.
}
}
}