mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-19 05:15:55 +01:00
9b94662b4b
* implement `MemoryManagerHostTracked.GetReadOnlySequence()`, fixes crashes on game starts on MacOS * whitespace fixes * whitespace fixes * add missing call to `SignalMemoryTracking()` * adjust call to `SignalMemoryTracking()`` * don't use GetPhysicalAddressMemory() * add newline for consistency
52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using System;
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using System.Buffers;
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namespace Ryujinx.Memory
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{
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public unsafe class NativeMemoryManager<T> : MemoryManager<T> where T : unmanaged
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{
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private readonly T* _pointer;
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private readonly int _length;
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public NativeMemoryManager(nuint pointer, int length)
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: this((T*)pointer, length)
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{
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}
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public NativeMemoryManager(T* pointer, int length)
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{
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_pointer = pointer;
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_length = length;
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}
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public unsafe T* Pointer => _pointer;
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public int Length => _length;
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public override Span<T> GetSpan()
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{
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return new Span<T>((void*)_pointer, _length);
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}
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public override MemoryHandle Pin(int elementIndex = 0)
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{
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if ((uint)elementIndex >= _length)
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{
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throw new ArgumentOutOfRangeException(nameof(elementIndex));
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}
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return new MemoryHandle((void*)(_pointer + elementIndex));
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}
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public override void Unpin()
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{
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// No need to do anything as pointer already points no native memory, not GC tracked.
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}
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protected override void Dispose(bool disposing)
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{
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// Nothing to dispose, MemoryBlock still owns the memory.
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}
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}
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}
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