Ryujinx-uplift/src/Ryujinx.Graphics.OpenGL
cstamford dc0dbc50ab
Add support for VK_EXT_depth_clip_control. (#5027)
* Add support for VK_EXT_depth_clip_control.

* Code review feedback

Minor formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Check .DepthClipControl to make sure the host actually supports the feature.

* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.

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Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-28 23:31:56 +02:00
..
Effects Move solution and projects to src 2023-04-27 23:51:14 +02:00
Helper Move solution and projects to src 2023-04-27 23:51:14 +02:00
Image Set OpenGL PixelPackBuffer to 0 when done (#4921) 2023-05-13 00:59:46 +00:00
Queries Move solution and projects to src 2023-04-27 23:51:14 +02:00
BackgroundContextWorker.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Buffer.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
Constants.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Debugger.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DrawTextureEmulation.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
EnumConversion.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
FormatInfo.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
FormatTable.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Framebuffer.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Handle.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
HwCapabilities.cs Use ToLowerInvariant when detecting GPU vendor. (#4815) 2023-05-05 16:35:59 +00:00
IOpenGLContext.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
OpenGLRenderer.cs Add support for VK_EXT_depth_clip_control. (#5027) 2023-05-28 23:31:56 +02:00
PersistentBuffers.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
Pipeline.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Program.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ResourcePool.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Ryujinx.Graphics.OpenGL.csproj Move solution and projects to src 2023-04-27 23:51:14 +02:00
Sync.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
VertexArray.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Window.cs Set OpenGL PixelPackBuffer to 0 when done (#4921) 2023-05-13 00:59:46 +00:00