Ryujinx-uplift/Ryujinx.HLE/HOS/Services/Fs/IDeviceOperator.cs
Alex Barney 36f00985d3
Update to LibHac 0.17.0 (#3878)
* Update to LibHac 0.17.0

* Don't clear SD card saves when starting the emulator

This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
2022-11-23 18:32:35 +01:00

59 lines
1.6 KiB
C#

using LibHac;
using LibHac.Common;
using GameCardHandle = System.UInt32;
namespace Ryujinx.HLE.HOS.Services.Fs
{
class IDeviceOperator : DisposableIpcService
{
private SharedRef<LibHac.FsSrv.Sf.IDeviceOperator> _baseOperator;
public IDeviceOperator(ref SharedRef<LibHac.FsSrv.Sf.IDeviceOperator> baseOperator)
{
_baseOperator = SharedRef<LibHac.FsSrv.Sf.IDeviceOperator>.CreateMove(ref baseOperator);
}
[CommandHipc(0)]
// IsSdCardInserted() -> b8 is_inserted
public ResultCode IsSdCardInserted(ServiceCtx context)
{
Result result = _baseOperator.Get.IsSdCardInserted(out bool isInserted);
context.ResponseData.Write(isInserted);
return (ResultCode)result.Value;
}
[CommandHipc(200)]
// IsGameCardInserted() -> b8 is_inserted
public ResultCode IsGameCardInserted(ServiceCtx context)
{
Result result = _baseOperator.Get.IsGameCardInserted(out bool isInserted);
context.ResponseData.Write(isInserted);
return (ResultCode)result.Value;
}
[CommandHipc(202)]
// GetGameCardHandle() -> u32 gamecard_handle
public ResultCode GetGameCardHandle(ServiceCtx context)
{
Result result = _baseOperator.Get.GetGameCardHandle(out GameCardHandle handle);
context.ResponseData.Write(handle);
return (ResultCode)result.Value;
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
_baseOperator.Destroy();
}
}
}
}