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https://github.com/GreemDev/Ryujinx.git
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4c6feb652f
* Add seamless cubemap flag in sampler parameters. * Check for the extension
65 lines
2.3 KiB
C#
65 lines
2.3 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class Sampler : ISampler
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{
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public int Handle { get; private set; }
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public Sampler(SamplerCreateInfo info)
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{
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Handle = GL.GenSampler();
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GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert());
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if (HwCapabilities.SupportsSeamlessCubemapPerTexture)
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{
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GL.SamplerParameter(Handle, (SamplerParameterName)ArbSeamlessCubemapPerTexture.TextureCubeMapSeamless, info.SeamlessCubemap ? 1 : 0);
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}
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GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareMode, (int)info.CompareMode.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareFunc, (int)info.CompareOp.Convert());
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unsafe
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{
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float* borderColor = stackalloc float[4]
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{
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info.BorderColor.Red,
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info.BorderColor.Green,
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info.BorderColor.Blue,
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info.BorderColor.Alpha
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};
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GL.SamplerParameter(Handle, SamplerParameterName.TextureBorderColor, borderColor);
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}
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GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod, info.MinLod);
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GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod, info.MaxLod);
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GL.SamplerParameter(Handle, SamplerParameterName.TextureLodBias, info.MipLodBias);
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GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxAnisotropyExt, info.MaxAnisotropy);
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}
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public void Bind(int unit)
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{
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GL.BindSampler(unit, Handle);
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}
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public void Dispose()
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{
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if (Handle != 0)
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{
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GL.DeleteSampler(Handle);
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Handle = 0;
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}
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}
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}
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}
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