Ryujinx-uplift/src/Ryujinx.Graphics.Gpu
gdkchan 8bb7a3fc97
Clamp vertex buffer size to mapped size if too high (#6272)
* Clamp vertex buffer size to mapped size if too high

* Update comment
2024-02-08 18:27:12 +01:00
..
Engine Clamp vertex buffer size to mapped size if too high (#6272) 2024-02-08 18:27:12 +01:00
Image Revert change to skip flush when range size is 0 (#6254) 2024-02-04 18:12:12 -03:00
Memory Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
Shader Fix depth compare value for TLD4S shader instruction with offset (#6253) 2024-02-04 20:58:17 +01:00
Synchronization Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GpuChannel.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
GpuContext.cs Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
GraphicsConfig.cs Implement color space passthrough option (#5531) 2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
Window.cs GPU: Discard data when getting texture before full clear (#5719) 2023-09-25 23:07:03 +02:00