mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 18:20:12 +01:00
48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
||
---|---|---|
.. | ||
Cache | ||
CachedGpuAccessor.cs | ||
GpuAccessor.cs | ||
ShaderAddresses.cs | ||
ShaderBundle.cs | ||
ShaderCache.cs | ||
ShaderCodeHolder.cs | ||
ShaderDumper.cs | ||
TextureDescriptorCapableGpuAccessor.cs |