mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 18:20:12 +01:00
8d168574eb
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
29 lines
713 B
C#
29 lines
713 B
C#
namespace Ryujinx.Graphics.Gpu.Memory
|
|
{
|
|
/// <summary>
|
|
/// Memory range used for buffers.
|
|
/// </summary>
|
|
struct BufferBounds
|
|
{
|
|
/// <summary>
|
|
/// Region virtual address.
|
|
/// </summary>
|
|
public ulong Address { get; }
|
|
|
|
/// <summary>
|
|
/// Region size in bytes.
|
|
/// </summary>
|
|
public ulong Size { get; }
|
|
|
|
/// <summary>
|
|
/// Creates a new buffer region.
|
|
/// </summary>
|
|
/// <param name="address">Region address</param>
|
|
/// <param name="size">Region size</param>
|
|
public BufferBounds(ulong address, ulong size)
|
|
{
|
|
Address = address;
|
|
Size = size;
|
|
}
|
|
}
|
|
} |