mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 18:20:12 +01:00
8d168574eb
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
public struct TextureDescriptor
|
|
{
|
|
public int Binding { get; }
|
|
|
|
public SamplerType Type { get; }
|
|
|
|
public TextureFormat Format { get; }
|
|
|
|
public int HandleIndex { get; }
|
|
|
|
public bool IsBindless { get; }
|
|
|
|
public int CbufSlot { get; }
|
|
public int CbufOffset { get; }
|
|
|
|
public TextureUsageFlags Flags { get; set; }
|
|
|
|
public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int handleIndex)
|
|
{
|
|
Binding = binding;
|
|
Type = type;
|
|
Format = format;
|
|
HandleIndex = handleIndex;
|
|
|
|
IsBindless = false;
|
|
|
|
CbufSlot = 0;
|
|
CbufOffset = 0;
|
|
|
|
Flags = TextureUsageFlags.None;
|
|
}
|
|
|
|
public TextureDescriptor(int binding, SamplerType type, int cbufSlot, int cbufOffset)
|
|
{
|
|
Binding = binding;
|
|
Type = type;
|
|
Format = TextureFormat.Unknown;
|
|
HandleIndex = 0;
|
|
|
|
IsBindless = true;
|
|
|
|
CbufSlot = cbufSlot;
|
|
CbufOffset = cbufOffset;
|
|
|
|
Flags = TextureUsageFlags.None;
|
|
}
|
|
|
|
public TextureDescriptor SetFlag(TextureUsageFlags flag)
|
|
{
|
|
Flags |= flag;
|
|
|
|
return this;
|
|
}
|
|
}
|
|
} |