Ryujinx-uplift/Ryujinx.Graphics.OpenGL/Buffer.cs
gdkchan df820a72de
Implement clear buffer (fast path) (#1902)
* Implement clear buffer (fast path)

* Remove blank line
2021-01-13 08:50:54 +11:00

94 lines
2.9 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL
{
static class Buffer
{
public static void Clear(BufferHandle destination, int offset, int size, uint value)
{
GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
unsafe
{
uint* valueArr = stackalloc uint[1];
valueArr[0] = value;
GL.ClearBufferSubData(
BufferTarget.CopyWriteBuffer,
PixelInternalFormat.Rgba8ui,
(IntPtr)offset,
(IntPtr)size,
PixelFormat.RgbaInteger,
PixelType.UnsignedByte,
(IntPtr)valueArr);
}
}
public static BufferHandle Create()
{
return Handle.FromInt32<BufferHandle>(GL.GenBuffer());
}
public static BufferHandle Create(int size)
{
int handle = GL.GenBuffer();
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle);
GL.BufferData(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageHint.DynamicDraw);
return Handle.FromInt32<BufferHandle>(handle);
}
public static void Copy(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
{
GL.BindBuffer(BufferTarget.CopyReadBuffer, source.ToInt32());
GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
GL.CopyBufferSubData(
BufferTarget.CopyReadBuffer,
BufferTarget.CopyWriteBuffer,
(IntPtr)srcOffset,
(IntPtr)dstOffset,
(IntPtr)size);
}
public static byte[] GetData(BufferHandle buffer, int offset, int size)
{
GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
byte[] data = new byte[size];
GL.GetBufferSubData(BufferTarget.CopyReadBuffer, (IntPtr)offset, size, data);
return data;
}
public static void Resize(BufferHandle handle, int size)
{
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
GL.BufferData(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageHint.StreamCopy);
}
public static void SetData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
{
GL.BindBuffer(BufferTarget.CopyWriteBuffer, buffer.ToInt32());
unsafe
{
fixed (byte* ptr = data)
{
GL.BufferSubData(BufferTarget.CopyWriteBuffer, (IntPtr)offset, data.Length, (IntPtr)ptr);
}
}
}
public static void Delete(BufferHandle buffer)
{
GL.DeleteBuffer(buffer.ToInt32());
}
}
}