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https://github.com/GreemDev/Ryujinx.git
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d306115750
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
124 lines
3.5 KiB
Plaintext
124 lines
3.5 KiB
Plaintext
{
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"$schema": "./_schema.json",
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// Dump shaders in local directory (e.g. `C:\ShaderDumps`)
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"graphics_shaders_dump_path": "",
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// Enable print debug logs
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"logging_enable_debug": false,
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// Enable print stubbed calls logs
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"logging_enable_stub": true,
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// Enable print informations logs
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"logging_enable_info": true,
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// Enable print warning logs
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"logging_enable_warn": true,
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// Enable print error logs
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"logging_enable_error": true,
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// Filtered log classes, in a JSON array, eg. `[ "Loader", "ServiceFs" ]`
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"logging_filtered_classes": [ ],
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// Enable file logging
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"enable_file_log": true,
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// Change System Language
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// System Language list: https://gist.github.com/HorrorTroll/b6e4a88d774c3c9b3bdf54d79a7ca43b
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"system_language": "AmericanEnglish",
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// Enable or Disable Docked Mode
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"docked_mode": false,
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// Enable or Disable Game Vsync
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"enable_vsync": true,
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// Enable or Disable Multi-core scheduling of threads
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"enable_multicore_scheduling": false,
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// Enable integrity checks on Switch content files
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"enable_fs_integrity_checks": true,
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// The primary controller's type
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// Supported Values: Handheld, ProController, NpadPair, NpadLeft, NpadRight
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"controller_type": "Handheld",
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// Keyboard Controls
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// https://github.com/opentk/opentk/blob/master/src/OpenTK/Input/Key.cs
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"keyboard_controls": {
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// Left JoyCon Keyboard Bindings
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"left_joycon": {
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"stick_up": "W",
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"stick_down": "S",
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"stick_left": "A",
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"stick_right": "D",
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"stick_button": "F",
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"dpad_up": "Up",
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"dpad_down": "Down",
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"dpad_left": "Left",
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"dpad_right": "Right",
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"button_minus": "Minus",
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"button_l": "E",
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"button_zl": "Q"
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},
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// Right JoyCon Keyboard Bindings
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"right_joycon": {
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"stick_up": "I",
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"stick_down": "K",
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"stick_left": "J",
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"stick_right": "L",
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"stick_button": "H",
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"button_a": "Z",
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"button_b": "X",
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"button_x": "C",
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"button_y": "V",
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"button_plus": "Plus",
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"button_r": "U",
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"button_zr": "O"
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}
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},
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// Controller Controls
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"gamepad_controls": {
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// Whether or not to enable Controller support
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"enabled": true,
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// Controller Device Index
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"index": 0,
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// Controller Analog Stick Deadzone
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"deadzone": 0.05,
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// The value of how pressed down each trigger has to be in order to register a button press
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"trigger_threshold": 0.5,
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// Left JoyCon Controller Bindings
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"left_joycon": {
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"stick": "LJoystick",
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"stick_button": "LStick",
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"dpad_up": "DPadUp",
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"dpad_down": "DPadDown",
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"dpad_left": "DPadLeft",
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"dpad_right": "DPadRight",
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"button_minus": "Back",
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"button_l": "LShoulder",
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"button_zl": "LTrigger"
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},
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// Right JoyCon Controller Bindings
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"right_joycon": {
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"stick": "RJoystick",
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"stick_button": "RStick",
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"button_a": "B",
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"button_b": "A",
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"button_x": "Y",
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"button_y": "X",
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"button_plus": "Start",
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"button_r": "RShoulder",
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"button_zr": "RTrigger"
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}
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}
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} |