mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-21 14:25:54 +01:00
d306115750
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
239 lines
7.8 KiB
C#
239 lines
7.8 KiB
C#
using LibHac.IO;
|
|
using OpenTK.Input;
|
|
using Ryujinx.Common;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.HLE;
|
|
using Ryujinx.HLE.HOS.SystemState;
|
|
using Ryujinx.HLE.Input;
|
|
using Ryujinx.UI.Input;
|
|
using System;
|
|
using System.IO;
|
|
using System.Threading.Tasks;
|
|
using Utf8Json;
|
|
using Utf8Json.Resolvers;
|
|
|
|
namespace Ryujinx
|
|
{
|
|
public class Configuration
|
|
{
|
|
/// <summary>
|
|
/// The default configuration instance
|
|
/// </summary>
|
|
public static Configuration Instance { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Dumps shaders in this local directory
|
|
/// </summary>
|
|
public string GraphicsShadersDumpPath { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing debug log messages
|
|
/// </summary>
|
|
public bool LoggingEnableDebug { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing stub log messages
|
|
/// </summary>
|
|
public bool LoggingEnableStub { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing info log messages
|
|
/// </summary>
|
|
public bool LoggingEnableInfo { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing warning log messages
|
|
/// </summary>
|
|
public bool LoggingEnableWarn { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Enables printing error log messages
|
|
/// </summary>
|
|
public bool LoggingEnableError { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Controls which log messages are written to the log targets
|
|
/// </summary>
|
|
public LogClass[] LoggingFilteredClasses { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables logging to a file on disk
|
|
/// </summary>
|
|
public bool EnableFileLog { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Change System Language
|
|
/// </summary>
|
|
public SystemLanguage SystemLanguage { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables Docked Mode
|
|
/// </summary>
|
|
public bool DockedMode { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables Vertical Sync
|
|
/// </summary>
|
|
public bool EnableVsync { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Enables or disables multi-core scheduling of threads
|
|
/// </summary>
|
|
public bool EnableMultiCoreScheduling { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Enables integrity checks on Game content files
|
|
/// </summary>
|
|
public bool EnableFsIntegrityChecks { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The primary controller's type
|
|
/// </summary>
|
|
public HidControllerType ControllerType { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Keyboard control bindings
|
|
/// </summary>
|
|
public NpadKeyboard KeyboardControls { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Controller control bindings
|
|
/// </summary>
|
|
public NpadController GamepadControls { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Loads a configuration file from disk
|
|
/// </summary>
|
|
/// <param name="path">The path to the JSON configuration file</param>
|
|
public static void Load(string path)
|
|
{
|
|
var resolver = CompositeResolver.Create(
|
|
new[] { new ConfigurationEnumFormatter<Key>() },
|
|
new[] { StandardResolver.AllowPrivateSnakeCase }
|
|
);
|
|
|
|
using (Stream stream = File.OpenRead(path))
|
|
{
|
|
Instance = JsonSerializer.Deserialize<Configuration>(stream, resolver);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loads a configuration file asynchronously from disk
|
|
/// </summary>
|
|
/// <param name="path">The path to the JSON configuration file</param>
|
|
public static async Task LoadAsync(string path)
|
|
{
|
|
var resolver = CompositeResolver.Create(
|
|
new[] { new ConfigurationEnumFormatter<Key>() },
|
|
new[] { StandardResolver.AllowPrivateSnakeCase }
|
|
);
|
|
|
|
using (Stream stream = File.OpenRead(path))
|
|
{
|
|
Instance = await JsonSerializer.DeserializeAsync<Configuration>(stream, resolver);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Configures a <see cref="Switch"/> instance
|
|
/// </summary>
|
|
/// <param name="device">The instance to configure</param>
|
|
public static void Configure(Switch device)
|
|
{
|
|
if (Instance == null)
|
|
{
|
|
throw new InvalidOperationException("Configuration has not been loaded yet.");
|
|
}
|
|
|
|
GraphicsConfig.ShadersDumpPath = Instance.GraphicsShadersDumpPath;
|
|
|
|
Logger.AddTarget(new AsyncLogTargetWrapper(
|
|
new ConsoleLogTarget(),
|
|
1000,
|
|
AsyncLogTargetOverflowAction.Block
|
|
));
|
|
|
|
if (Instance.EnableFileLog)
|
|
{
|
|
Logger.AddTarget(new AsyncLogTargetWrapper(
|
|
new FileLogTarget("Ryujinx.log"),
|
|
1000,
|
|
AsyncLogTargetOverflowAction.Block
|
|
));
|
|
}
|
|
|
|
Logger.SetEnable(LogLevel.Debug, Instance.LoggingEnableDebug);
|
|
Logger.SetEnable(LogLevel.Stub, Instance.LoggingEnableStub);
|
|
Logger.SetEnable(LogLevel.Info, Instance.LoggingEnableInfo);
|
|
Logger.SetEnable(LogLevel.Warning, Instance.LoggingEnableWarn);
|
|
Logger.SetEnable(LogLevel.Error, Instance.LoggingEnableError);
|
|
|
|
if (Instance.LoggingFilteredClasses.Length > 0)
|
|
{
|
|
foreach (var logClass in EnumExtensions.GetValues<LogClass>())
|
|
{
|
|
Logger.SetEnable(logClass, false);
|
|
}
|
|
|
|
foreach (var logClass in Instance.LoggingFilteredClasses)
|
|
{
|
|
Logger.SetEnable(logClass, true);
|
|
}
|
|
}
|
|
|
|
device.EnableDeviceVsync = Instance.EnableVsync;
|
|
|
|
device.System.State.DockedMode = Instance.DockedMode;
|
|
|
|
device.System.State.SetLanguage(Instance.SystemLanguage);
|
|
|
|
if (Instance.EnableMultiCoreScheduling)
|
|
{
|
|
device.System.EnableMultiCoreScheduling();
|
|
}
|
|
|
|
device.System.FsIntegrityCheckLevel = Instance.EnableFsIntegrityChecks
|
|
? IntegrityCheckLevel.ErrorOnInvalid
|
|
: IntegrityCheckLevel.None;
|
|
|
|
if(Instance.GamepadControls.Enabled)
|
|
{
|
|
if (GamePad.GetName(Instance.GamepadControls.Index) == "Unmapped Controller")
|
|
{
|
|
Instance.GamepadControls.SetEnabled(false);
|
|
}
|
|
}
|
|
|
|
device.Hid.InitilizePrimaryController(Instance.ControllerType);
|
|
}
|
|
|
|
private class ConfigurationEnumFormatter<T> : IJsonFormatter<T>
|
|
where T : struct
|
|
{
|
|
public void Serialize(ref JsonWriter writer, T value, IJsonFormatterResolver formatterResolver)
|
|
{
|
|
formatterResolver.GetFormatterWithVerify<string>()
|
|
.Serialize(ref writer, value.ToString(), formatterResolver);
|
|
}
|
|
|
|
public T Deserialize(ref JsonReader reader, IJsonFormatterResolver formatterResolver)
|
|
{
|
|
if (reader.ReadIsNull())
|
|
{
|
|
return default(T);
|
|
}
|
|
|
|
var enumName = formatterResolver.GetFormatterWithVerify<string>()
|
|
.Deserialize(ref reader, formatterResolver);
|
|
|
|
if(Enum.TryParse<T>(enumName, out T result))
|
|
{
|
|
return result;
|
|
}
|
|
|
|
return default(T);
|
|
}
|
|
}
|
|
}
|
|
} |