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https://github.com/GreemDev/Ryujinx.git
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a389dd59bd
* Amadeus: Final Act This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer! This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months. This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware. Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3. - FE3H voices in videos and chapter intro are not present. - Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time). - Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed. * Make timing more precise when sleeping on Windows Improve precision to a 1ms resolution on Windows NT based OS. This is used to avoid having totally erratic timings and unify all Windows users to the same resolution. NOTE: This is only active when emulation is running.
287 lines
9.5 KiB
C#
287 lines
9.5 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
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{
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class AudioDeviceServer : IpcService
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{
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private const int AudioDeviceNameSize = 0x100;
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private IAudioDevice _impl;
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public AudioDeviceServer(IAudioDevice impl)
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{
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_impl = impl;
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}
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[Command(0)]
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// ListAudioDeviceName() -> (u32, buffer<bytes, 6>)
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public ResultCode ListAudioDeviceName(ServiceCtx context)
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{
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string[] deviceNames = _impl.ListAudioDeviceName();
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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long basePosition = position;
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int count = 0;
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foreach (string name in deviceNames)
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{
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byte[] buffer = Encoding.ASCII.GetBytes(name);
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if ((position - basePosition) + buffer.Length > size)
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{
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Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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break;
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}
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context.Memory.Write((ulong)position, buffer);
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MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioDeviceNameSize - buffer.Length);
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position += AudioDeviceNameSize;
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count++;
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}
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context.ResponseData.Write(count);
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return ResultCode.Success;
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}
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[Command(1)]
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// SetAudioDeviceOutputVolume(f32 volume, buffer<bytes, 5> name)
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public ResultCode SetAudioDeviceOutputVolume(ServiceCtx context)
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{
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float volume = context.RequestData.ReadSingle();
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long position = context.Request.SendBuff[0].Position;
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long size = context.Request.SendBuff[0].Size;
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string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
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return _impl.SetAudioDeviceOutputVolume(deviceName, volume);
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}
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[Command(2)]
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// GetAudioDeviceOutputVolume(buffer<bytes, 5> name) -> f32 volume
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public ResultCode GetAudioDeviceOutputVolume(ServiceCtx context)
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{
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long position = context.Request.SendBuff[0].Position;
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long size = context.Request.SendBuff[0].Size;
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string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
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ResultCode result = _impl.GetAudioDeviceOutputVolume(deviceName, out float volume);
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if (result == ResultCode.Success)
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{
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context.ResponseData.Write(volume);
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}
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return result;
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}
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[Command(3)]
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// GetActiveAudioDeviceName() -> buffer<bytes, 6>
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public ResultCode GetActiveAudioDeviceName(ServiceCtx context)
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{
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string name = _impl.GetActiveAudioDeviceName();
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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byte[] deviceNameBuffer = Encoding.ASCII.GetBytes(name + "\0");
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if ((ulong)deviceNameBuffer.Length <= (ulong)size)
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{
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context.Memory.Write((ulong)position, deviceNameBuffer);
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}
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else
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{
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Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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}
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return ResultCode.Success;
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}
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[Command(4)]
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// QueryAudioDeviceSystemEvent() -> handle<copy, event>
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public ResultCode QueryAudioDeviceSystemEvent(ServiceCtx context)
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{
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KEvent deviceSystemEvent = _impl.QueryAudioDeviceSystemEvent();
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if (context.Process.HandleTable.GenerateHandle(deviceSystemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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Logger.Stub?.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetActiveChannelCount() -> u32
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public ResultCode GetActiveChannelCount(ServiceCtx context)
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{
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context.ResponseData.Write(_impl.GetActiveChannelCount());
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Logger.Stub?.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(6)] // 3.0.0+
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// ListAudioDeviceNameAuto() -> (u32, buffer<bytes, 0x22>)
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public ResultCode ListAudioDeviceNameAuto(ServiceCtx context)
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{
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string[] deviceNames = _impl.ListAudioDeviceName();
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(long position, long size) = context.Request.GetBufferType0x22();
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long basePosition = position;
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int count = 0;
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foreach (string name in deviceNames)
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{
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byte[] buffer = Encoding.ASCII.GetBytes(name);
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if ((position - basePosition) + buffer.Length > size)
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{
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Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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break;
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}
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context.Memory.Write((ulong)position, buffer);
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MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioDeviceNameSize - buffer.Length);
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position += AudioDeviceNameSize;
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count++;
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}
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context.ResponseData.Write(count);
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return ResultCode.Success;
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}
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[Command(7)] // 3.0.0+
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// SetAudioDeviceOutputVolumeAuto(f32 volume, buffer<bytes, 0x21> name)
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public ResultCode SetAudioDeviceOutputVolumeAuto(ServiceCtx context)
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{
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float volume = context.RequestData.ReadSingle();
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(long position, long size) = context.Request.GetBufferType0x21();
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string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
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return _impl.SetAudioDeviceOutputVolume(deviceName, volume);
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}
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[Command(8)] // 3.0.0+
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// GetAudioDeviceOutputVolumeAuto(buffer<bytes, 0x21> name) -> f32
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public ResultCode GetAudioDeviceOutputVolumeAuto(ServiceCtx context)
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{
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(long position, long size) = context.Request.GetBufferType0x21();
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string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
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ResultCode result = _impl.GetAudioDeviceOutputVolume(deviceName, out float volume);
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if (result == ResultCode.Success)
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{
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context.ResponseData.Write(volume);
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}
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return ResultCode.Success;
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}
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[Command(10)] // 3.0.0+
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// GetActiveAudioDeviceNameAuto() -> buffer<bytes, 0x22>
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public ResultCode GetActiveAudioDeviceNameAuto(ServiceCtx context)
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{
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string name = _impl.GetActiveAudioDeviceName();
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(long position, long size) = context.Request.GetBufferType0x22();
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byte[] deviceNameBuffer = Encoding.UTF8.GetBytes(name + '\0');
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if ((ulong)deviceNameBuffer.Length <= (ulong)size)
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{
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context.Memory.Write((ulong)position, deviceNameBuffer);
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}
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else
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{
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Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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}
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return ResultCode.Success;
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}
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[Command(11)] // 3.0.0+
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// QueryAudioDeviceInputEvent() -> handle<copy, event>
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public ResultCode QueryAudioDeviceInputEvent(ServiceCtx context)
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{
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KEvent deviceInputEvent = _impl.QueryAudioDeviceInputEvent();
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if (context.Process.HandleTable.GenerateHandle(deviceInputEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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Logger.Stub?.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(12)] // 3.0.0+
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// QueryAudioDeviceOutputEvent() -> handle<copy, event>
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public ResultCode QueryAudioDeviceOutputEvent(ServiceCtx context)
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{
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KEvent deviceOutputEvent = _impl.QueryAudioDeviceOutputEvent();
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if (context.Process.HandleTable.GenerateHandle(deviceOutputEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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Logger.Stub?.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(13)]
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// GetAudioSystemMasterVolumeSetting(buffer<bytes, 5> name) -> f32
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public ResultCode GetAudioSystemMasterVolumeSetting(ServiceCtx context)
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{
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long position = context.Request.SendBuff[0].Position;
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long size = context.Request.SendBuff[0].Size;
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string deviceName = MemoryHelper.ReadAsciiString(context.Memory, position, size);
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ResultCode result = _impl.GetAudioSystemMasterVolumeSetting(deviceName, out float systemMasterVolume);
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if (result == ResultCode.Success)
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{
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context.ResponseData.Write(systemMasterVolume);
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}
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return result;
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}
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}
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}
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