mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-28 11:50:50 +01:00
63b24b4af2
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
100 lines
3.4 KiB
C#
100 lines
3.4 KiB
C#
using Gtk;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using Utf8Json;
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using Utf8Json.Resolvers;
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using GUI = Gtk.Builder.ObjectAttribute;
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namespace Ryujinx.Ui
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{
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public class AboutWindow : Window
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{
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private static AboutInfo AboutInformation { get; set; }
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#pragma warning disable CS0649
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#pragma warning disable IDE0044
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[GUI] Window _aboutWin;
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[GUI] Label _versionText;
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[GUI] Image _ryujinxLogo;
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[GUI] Image _patreonLogo;
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[GUI] Image _gitHubLogo;
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[GUI] Image _discordLogo;
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[GUI] Image _twitterLogo;
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#pragma warning restore CS0649
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#pragma warning restore IDE0044
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public AboutWindow() : this(new Builder("Ryujinx.Ui.AboutWindow.glade")) { }
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private AboutWindow(Builder builder) : base(builder.GetObject("_aboutWin").Handle)
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{
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builder.Autoconnect(this);
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_aboutWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
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_ryujinxLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png" , 100, 100);
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_patreonLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.PatreonLogo.png", 30 , 30 );
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_gitHubLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.GitHubLogo.png" , 30 , 30 );
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_discordLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.DiscordLogo.png", 30 , 30 );
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_twitterLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.TwitterLogo.png", 30 , 30 );
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// todo: Get version string
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_versionText.Text = "Unknown Version";
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}
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private static void OpenUrl(string url)
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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Process.Start(new ProcessStartInfo("cmd", $"/c start {url}"));
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}
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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{
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Process.Start("xdg-open", url);
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}
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
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{
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Process.Start("open", url);
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}
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}
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//Events
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private void RyujinxButton_Pressed(object sender, ButtonPressEventArgs args)
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{
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OpenUrl("https://ryujinx.org");
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}
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private void PatreonButton_Pressed(object sender, ButtonPressEventArgs args)
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{
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OpenUrl("https://www.patreon.com/ryujinx");
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}
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private void GitHubButton_Pressed(object sender, ButtonPressEventArgs args)
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{
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OpenUrl("https://github.com/Ryujinx/Ryujinx");
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}
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private void DiscordButton_Pressed(object sender, ButtonPressEventArgs args)
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{
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OpenUrl("https://discordapp.com/invite/N2FmfVc");
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}
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private void TwitterButton_Pressed(object sender, ButtonPressEventArgs args)
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{
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OpenUrl("https://twitter.com/RyujinxEmu");
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}
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private void ContributorsButton_Pressed(object sender, ButtonPressEventArgs args)
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{
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OpenUrl("https://github.com/Ryujinx/Ryujinx/graphs/contributors?type=a");
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}
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private void CloseToggle_Activated(object sender, EventArgs args)
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{
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Dispose();
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}
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}
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}
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