Ryujinx-uplift/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs
Mary 32450d45de
vulkan: Clean up MemoryAllocator (#4418)
This started as an attempt to remove vkGetPhysicalDeviceMemoryProperties
in FindSuitableMemoryTypeIndex (As this could have some overhead and
shouldn't change at runtime) and turned in a little bigger cleanup.
2023-02-15 07:50:26 +01:00

106 lines
3.6 KiB
C#

using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Vulkan
{
class MemoryAllocator : IDisposable
{
private ulong MaxDeviceMemoryUsageEstimate = 16UL * 1024 * 1024 * 1024;
private readonly Vk _api;
private readonly PhysicalDevice _physicalDevice;
private readonly Device _device;
private readonly List<MemoryAllocatorBlockList> _blockLists;
private readonly int _blockAlignment;
private readonly PhysicalDeviceMemoryProperties _physicalDeviceMemoryProperties;
public MemoryAllocator(Vk api, PhysicalDevice physicalDevice, Device device, uint maxMemoryAllocationCount)
{
_api = api;
_physicalDevice = physicalDevice;
_device = device;
_blockLists = new List<MemoryAllocatorBlockList>();
_blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / (ulong)maxMemoryAllocationCount);
_api.GetPhysicalDeviceMemoryProperties(_physicalDevice, out _physicalDeviceMemoryProperties);
}
public MemoryAllocation AllocateDeviceMemory(
MemoryRequirements requirements,
MemoryPropertyFlags flags = 0)
{
return AllocateDeviceMemory(requirements, flags, flags);
}
public MemoryAllocation AllocateDeviceMemory(
MemoryRequirements requirements,
MemoryPropertyFlags flags,
MemoryPropertyFlags alternativeFlags)
{
int memoryTypeIndex = FindSuitableMemoryTypeIndex(requirements.MemoryTypeBits, flags, alternativeFlags);
if (memoryTypeIndex < 0)
{
return default;
}
bool map = flags.HasFlag(MemoryPropertyFlags.HostVisibleBit);
return Allocate(memoryTypeIndex, requirements.Size, requirements.Alignment, map);
}
private MemoryAllocation Allocate(int memoryTypeIndex, ulong size, ulong alignment, bool map)
{
for (int i = 0; i < _blockLists.Count; i++)
{
var bl = _blockLists[i];
if (bl.MemoryTypeIndex == memoryTypeIndex)
{
lock (bl)
{
return bl.Allocate(size, alignment, map);
}
}
}
var newBl = new MemoryAllocatorBlockList(_api, _device, memoryTypeIndex, _blockAlignment);
_blockLists.Add(newBl);
return newBl.Allocate(size, alignment, map);
}
private int FindSuitableMemoryTypeIndex(
uint memoryTypeBits,
MemoryPropertyFlags flags,
MemoryPropertyFlags alternativeFlags)
{
int bestCandidateIndex = -1;
for (int i = 0; i < _physicalDeviceMemoryProperties.MemoryTypeCount; i++)
{
var type = _physicalDeviceMemoryProperties.MemoryTypes[i];
if ((memoryTypeBits & (1 << i)) != 0)
{
if (type.PropertyFlags.HasFlag(flags))
{
return i;
}
else if (type.PropertyFlags.HasFlag(alternativeFlags))
{
bestCandidateIndex = i;
}
}
}
return bestCandidateIndex;
}
public void Dispose()
{
for (int i = 0; i < _blockLists.Count; i++)
{
_blockLists[i].Dispose();
}
}
}
}