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https://github.com/GreemDev/Ryujinx.git
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cda659955c
* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too |
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WindowsShared | ||
AddressSpaceManager.cs | ||
InvalidAccessHandler.cs | ||
InvalidMemoryRegionException.cs | ||
IRefCounted.cs | ||
IVirtualMemoryManager.cs | ||
IWritableBlock.cs | ||
MemoryAllocationFlags.cs | ||
MemoryBlock.cs | ||
MemoryConstants.cs | ||
MemoryManagement.cs | ||
MemoryManagementUnix.cs | ||
MemoryManagementWindows.cs | ||
MemoryManagerUnixHelper.cs | ||
MemoryNotContiguousException.cs | ||
MemoryPermission.cs | ||
MemoryProtectionException.cs | ||
NativeMemoryManager.cs | ||
PageTable.cs | ||
Ryujinx.Memory.csproj | ||
WritableRegion.cs |