Ryujinx-uplift/Ryujinx.Audio/Common/AudioBuffer.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

37 lines
963 B
C#

using Ryujinx.Audio.Integration;
namespace Ryujinx.Audio.Common
{
/// <summary>
/// Represent an audio buffer that will be used by an <see cref="IHardwareDeviceSession"/>.
/// </summary>
public class AudioBuffer
{
/// <summary>
/// Unique tag of this buffer.
/// </summary>
/// <remarks>Unique per session</remarks>
public ulong BufferTag;
/// <summary>
/// Pointer to the user samples.
/// </summary>
public ulong DataPointer;
/// <summary>
/// Size of the user samples region.
/// </summary>
public ulong DataSize;
/// <summary>
/// The timestamp at which the buffer was played.
/// </summary>
/// <remarks>Not used but useful for debugging</remarks>
public ulong PlayedTimestamp;
/// <summary>
/// The user samples.
/// </summary>
public byte[] Data;
}
}