Ryujinx-uplift/Ryujinx.Ava/Common/Locale/LocaleManager.cs
Emmanuel Hansen 594246ea47
UI - Avalonia Part 2 (#3351)
* add settings windows and children views

* Expose hotkeys configuration on the UI

* Remove double spacing from locale JSON

* simplify button assigner

* add cemuhook buttons and title to locale

* move common button assigner to own class

* cancel button assigner when window is closed

* remove unused setting

* address review. fix controller profile not loading default when switching devices

* fix updater file name

* Input cleanup (#37)

* addressed review

* add device type to controller device checks

* change accessibility modifier of public classes to internal

* Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update de_DE.json

* Update de_DE.json

* Update tr_TR.json

Translated newly added lines

* Update it_IT.json

* fix rebase

* update avalonia

* fix wrong key used for button text

* Align settings window elements

* Tabs to spaces

* Update brazilian portuguese translation

* Minor improvement on brazilian portuguese translation

* fix turkish translation

* remove unused text

* change view related classes to public

* unsubscribe from deferred event if dialog is closed

* Load the default language before loading any other when switching languages

* Make controller settings more compact

* increase default width of settings window, reduce profile buttons width

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-07-05 20:06:31 +02:00

110 lines
3.2 KiB
C#

using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common;
using Ryujinx.Ui.Common.Configuration;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.Text.Json;
namespace Ryujinx.Ava.Common.Locale
{
class LocaleManager : BaseModel
{
private const string DefaultLanguageCode = "en_US";
private Dictionary<string, string> _localeStrings;
private ConcurrentDictionary<string, object[]> _dynamicValues;
public static LocaleManager Instance { get; } = new LocaleManager();
public Dictionary<string, string> LocaleStrings { get => _localeStrings; set => _localeStrings = value; }
public LocaleManager()
{
_localeStrings = new Dictionary<string, string>();
_dynamicValues = new ConcurrentDictionary<string, object[]>();
Load();
}
public void Load()
{
string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
if (Program.PreviewerDetached)
{
if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
{
localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
}
}
// Load english first, if the target language translation is incomplete, we default to english.
LoadDefaultLanguage();
if (localeLanguageCode != DefaultLanguageCode)
{
LoadLanguage(localeLanguageCode);
}
}
public string this[string key]
{
get
{
if (_localeStrings.TryGetValue(key, out string value))
{
if (_dynamicValues.TryGetValue(key, out var dynamicValue))
{
return string.Format(value, dynamicValue);
}
return value;
}
return key;
}
set
{
_localeStrings[key] = value;
OnPropertyChanged();
}
}
public void UpdateDynamicValue(string key, params object[] values)
{
_dynamicValues[key] = values;
OnPropertyChanged("Item");
}
public void LoadDefaultLanguage()
{
LoadLanguage(DefaultLanguageCode);
}
public void LoadLanguage(string languageCode)
{
string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
if (languageJson == null)
{
return;
}
var strings = JsonSerializer.Deserialize<Dictionary<string, string>>(languageJson);
foreach (var item in strings)
{
this[item.Key] = item.Value;
}
if (Program.PreviewerDetached)
{
ConfigurationState.Instance.Ui.LanguageCode.Value = languageCode;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
}
}
}