mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-30 20:54:30 +01:00
f77694e4f7
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
152 lines
4.5 KiB
C#
152 lines
4.5 KiB
C#
using Ryujinx.Graphics.Gpu.Memory;
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using System;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// Represents a pool of GPU resources, such as samplers or textures.
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/// </summary>
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/// <typeparam name="T">Type of the GPU resource</typeparam>
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abstract class Pool<T> : IDisposable
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{
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protected const int DescriptorSize = 0x20;
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protected GpuContext Context;
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protected T[] Items;
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/// <summary>
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/// The maximum ID value of resources on the pool (inclusive).
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/// </summary>
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/// <remarks>
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/// The maximum amount of resources on the pool is equal to this value plus one.
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/// </remarks>
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public int MaximumId { get; }
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/// <summary>
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/// The address of the pool in guest memory.
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/// </summary>
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public ulong Address { get; }
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/// <summary>
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/// The size of the pool in bytes.
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/// </summary>
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public ulong Size { get; }
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private readonly (ulong, ulong)[] _modifiedRanges;
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public Pool(GpuContext context, ulong address, int maximumId)
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{
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Context = context;
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MaximumId = maximumId;
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int count = maximumId + 1;
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ulong size = (ulong)(uint)count * DescriptorSize;;
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Items = new T[count];
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Address = address;
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Size = size;
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_modifiedRanges = new (ulong, ulong)[size / PhysicalMemory.PageSize];
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}
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/// <summary>
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/// Gets the GPU resource with the given ID.
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/// </summary>
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/// <param name="id">ID of the resource. This is effectively a zero-based index</param>
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/// <returns>The GPU resource with the given ID</returns>
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public abstract T Get(int id);
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/// <summary>
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/// Synchronizes host memory with guest memory.
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/// This causes invalidation of pool entries,
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/// if a modification of entries by the CPU is detected.
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/// </summary>
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public void SynchronizeMemory()
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{
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int count = Context.PhysicalMemory.QueryModified(Address, Size, ResourceName.TexturePool, _modifiedRanges);
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for (int index = 0; index < count; index++)
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{
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(ulong mAddress, ulong mSize) = _modifiedRanges[index];
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if (mAddress < Address)
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{
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mAddress = Address;
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}
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ulong maxSize = Address + Size - mAddress;
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if (mSize > maxSize)
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{
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mSize = maxSize;
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}
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InvalidateRangeImpl(mAddress, mSize);
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}
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}
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private void InvalidateRangeInternal(ulong offset, int size)
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{
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InvalidateRangeImpl(Address + offset, (ulong)size);
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}
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/// <summary>
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/// Invalidates a range of memory of the GPU resource pool.
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/// Entries that falls inside the speicified range will be invalidated,
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/// causing all the data to be reloaded from guest memory.
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/// </summary>
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/// <param name="address">The start address of the range to invalidate</param>
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/// <param name="size">The size of the range to invalidate</param>
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public void InvalidateRange(ulong address, ulong size)
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{
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ulong endAddress = address + size;
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ulong texturePoolEndAddress = Address + Size;
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// If the range being invalidated is not overlapping the texture pool range,
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// then we don't have anything to do, exit early.
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if (address >= texturePoolEndAddress || endAddress <= Address)
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{
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return;
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}
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if (address < Address)
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{
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address = Address;
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}
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if (endAddress > texturePoolEndAddress)
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{
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endAddress = texturePoolEndAddress;
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}
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size = endAddress - address;
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InvalidateRangeImpl(address, size);
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}
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protected abstract void InvalidateRangeImpl(ulong address, ulong size);
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protected abstract void Delete(T item);
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/// <summary>
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/// Performs the disposal of all resources stored on the pool.
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/// It's an error to try using the pool after disposal.
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/// </summary>
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public void Dispose()
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{
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if (Items != null)
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{
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for (int index = 0; index < Items.Length; index++)
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{
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Delete(Items[index]);
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}
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Items = null;
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}
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}
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}
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} |