Ryujinx-uplift/Ryujinx.Graphics.GAL/IProgram.cs
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00

10 lines
134 B
C#

using System;
namespace Ryujinx.Graphics.GAL
{
public interface IProgram : IDisposable
{
byte[] GetBinary();
}
}