mirror of
https://github.com/GreemDev/Ryujinx.git
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9cb57fb4bb
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
using Ryujinx.Audio;
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using Ryujinx.Audio.OpenAL;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Gal.OpenGL;
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using Ryujinx.HLE;
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using System;
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using System.IO;
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namespace Ryujinx
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{
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class Program
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{
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static void Main(string[] args)
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{
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Console.Title = "Ryujinx Console";
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IGalRenderer renderer = new OGLRenderer();
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IAalOutput audioOut = new OpenALAudioOut();
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Switch device = new Switch(renderer, audioOut);
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Config.Read(device);
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Logger.Updated += ConsoleLog.Log;
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if (args.Length == 1)
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{
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if (Directory.Exists(args[0]))
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{
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string[] romFsFiles = Directory.GetFiles(args[0], "*.istorage");
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if (romFsFiles.Length == 0)
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{
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romFsFiles = Directory.GetFiles(args[0], "*.romfs");
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}
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if (romFsFiles.Length > 0)
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{
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Console.WriteLine("Loading as cart with RomFS.");
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device.LoadCart(args[0], romFsFiles[0]);
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}
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else
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{
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Console.WriteLine("Loading as cart WITHOUT RomFS.");
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device.LoadCart(args[0]);
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}
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}
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else if (File.Exists(args[0]))
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{
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switch (Path.GetExtension(args[0]).ToLowerInvariant())
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{
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case ".xci":
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Console.WriteLine("Loading as XCI.");
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device.LoadXci(args[0]);
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break;
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case ".nca":
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Console.WriteLine("Loading as NCA.");
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device.LoadNca(args[0]);
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break;
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case ".nsp":
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Console.WriteLine("Loading as NSP.");
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device.LoadNsp(args[0]);
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break;
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default:
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Console.WriteLine("Loading as homebrew.");
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device.LoadProgram(args[0]);
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break;
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}
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}
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}
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else
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{
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Console.WriteLine("Please specify the folder with the NSOs/IStorage or a NSO/NRO.");
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}
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using (GlScreen screen = new GlScreen(device, renderer))
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{
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screen.MainLoop();
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device.Dispose();
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}
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audioOut.Dispose();
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}
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}
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}
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