Ryujinx-uplift/src/Ryujinx.Graphics.Gpu
2024-05-16 14:19:37 -03:00
..
Engine Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
Image Add missing lock on texture cache UpdateMapping method (#6657) 2024-05-14 17:23:13 +02:00
Memory Texture loading: reduce memory allocations (#6623) 2024-04-14 17:06:14 -03:00
Shader Change Deflate compression level to Fastest. (#6812) 2024-05-16 14:19:37 -03:00
Synchronization Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
GpuChannel.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
GpuContext.cs Replace "List.ForEach" for "foreach" (#6783) 2024-05-08 13:53:25 +02:00
GraphicsConfig.cs Implement color space passthrough option (#5531) 2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
Window.cs GPU: Discard data when getting texture before full clear (#5719) 2023-09-25 23:07:03 +02:00