..
DiskCache
Refactor attribute handling on the shader generator ( #4565 )
2023-04-25 19:51:07 -03:00
HashTable
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
CachedShaderBindings.cs
GPU: Swap bindings array instead of copying ( #4003 )
2022-12-04 18:18:40 +01:00
CachedShaderProgram.cs
GPU: Swap bindings array instead of copying ( #4003 )
2022-12-04 18:18:40 +01:00
CachedShaderStage.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved ( #3847 )
2022-11-17 18:47:41 +01:00
GpuAccessor.cs
Use index fragment shader output when dual source blend is enabled ( #4404 )
2023-04-05 05:25:19 +02:00
GpuAccessorBase.cs
Refactor attribute handling on the shader generator ( #4565 )
2023-04-25 19:51:07 -03:00
GpuAccessorState.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
GpuChannelGraphicsState.cs
Use index fragment shader output when dual source blend is enabled ( #4404 )
2023-04-05 05:25:19 +02:00
GpuChannelPoolState.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ResourceCounts.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ShaderAddresses.cs
New shader cache implementation ( #3194 )
2022-04-10 10:49:44 -03:00
ShaderCache.cs
Use vector transform feedback outputs with fragment shaders ( #4708 )
2023-04-24 08:34:38 +02:00
ShaderCacheHashTable.cs
GPU: Use lazy checks for specialization state ( #4004 )
2022-12-04 18:41:17 +01:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting ( #2129 )
2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ShaderDumper.cs
Removed unused usings. ( #3593 )
2022-08-18 18:04:54 +02:00
ShaderDumpPaths.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ShaderSpecializationList.cs
GPU: Use lazy checks for specialization state ( #4004 )
2022-12-04 18:41:17 +01:00
ShaderSpecializationState.cs
Use index fragment shader output when dual source blend is enabled ( #4404 )
2023-04-05 05:25:19 +02:00
TransformFeedbackDescriptor.cs
Rename ToSpan to AsSpan ( #3556 )
2022-08-11 18:07:37 -03:00