Ryujinx-uplift/Ryujinx.Graphics.Shader
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
..
CodeGen Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
Decoders Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
Instructions Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
IntermediateRepresentation Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
StructuredIr Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
Translation Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
AlphaTestOp.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeType.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
BufferDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
Constants.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
IGpuAccessor.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
InputTopology.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SamplerType.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
ShaderIdentification.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
ShaderProgram.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
ShaderStage.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SupportBuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TessPatchType.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TessSpacing.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TextureDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
TextureFormat.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
TextureHandle.cs Allow bindless textures with handles from unbound constant buffer (#3706) 2022-09-19 15:35:47 -03:00
TextureUsageFlags.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00