mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 18:20:12 +01:00
9f13f957af
* fix stalling when server is offline * add retry timer to fail server connections, fix alt slot number * fix alt slot key issue * fix crash when saving controller config with empty fields * code fixes * add index check in motion hid update, made HandleResponse async Co-authored-by: Emmanuel <nhv3@localhost.localdomain>
638 lines
21 KiB
C#
638 lines
21 KiB
C#
using ARMeilleure.Translation.PTC;
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using Gdk;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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using Ryujinx.Configuration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Ryujinx.Motion;
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namespace Ryujinx.Ui
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{
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public class GlRenderer : GLWidget
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{
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static GlRenderer()
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{
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OpenTK.Graphics.GraphicsContext.ShareContexts = true;
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}
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private const int SwitchPanelWidth = 1280;
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private const int SwitchPanelHeight = 720;
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private const int TargetFps = 60;
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public ManualResetEvent WaitEvent { get; set; }
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public static event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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public bool IsActive { get; set; }
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public bool IsStopped { get; set; }
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public bool IsFocused { get; set; }
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private double _mouseX;
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private double _mouseY;
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private bool _mousePressed;
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private bool _toggleFullscreen;
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private readonly long _ticksPerFrame;
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private long _ticks = 0;
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private System.Diagnostics.Stopwatch _chrono;
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private Switch _device;
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private Renderer _renderer;
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private HotkeyButtons _prevHotkeyButtons;
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private Client _dsuClient;
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private GraphicsDebugLevel _glLogLevel;
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public GlRenderer(Switch device, GraphicsDebugLevel glLogLevel)
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: base (GetGraphicsMode(),
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3, 3,
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glLogLevel == GraphicsDebugLevel.None
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? GraphicsContextFlags.ForwardCompatible
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: GraphicsContextFlags.ForwardCompatible | GraphicsContextFlags.Debug)
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{
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WaitEvent = new ManualResetEvent(false);
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_device = device;
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this.Initialized += GLRenderer_Initialized;
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this.Destroyed += GLRenderer_Destroyed;
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this.ShuttingDown += GLRenderer_ShuttingDown;
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Initialize();
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_chrono = new System.Diagnostics.Stopwatch();
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_ticksPerFrame = System.Diagnostics.Stopwatch.Frequency / TargetFps;
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AddEvents((int)(EventMask.ButtonPressMask
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| EventMask.ButtonReleaseMask
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| EventMask.PointerMotionMask
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| EventMask.KeyPressMask
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| EventMask.KeyReleaseMask));
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this.Shown += Renderer_Shown;
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_dsuClient = new Client();
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_glLogLevel = glLogLevel;
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}
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private static GraphicsMode GetGraphicsMode()
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{
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return Environment.OSVersion.Platform == PlatformID.Unix ? new GraphicsMode(new ColorFormat(24)) : new GraphicsMode(new ColorFormat());
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}
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private void GLRenderer_ShuttingDown(object sender, EventArgs args)
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{
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_device.DisposeGpu();
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_dsuClient?.Dispose();
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}
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private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
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{
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IsFocused = false;
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}
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private void Parent_FocusInEvent(object o, Gtk.FocusInEventArgs args)
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{
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IsFocused = true;
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}
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private void GLRenderer_Destroyed(object sender, EventArgs e)
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{
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_dsuClient?.Dispose();
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Dispose();
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}
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protected void Renderer_Shown(object sender, EventArgs e)
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{
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IsFocused = this.ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
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}
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public void HandleScreenState(KeyboardState keyboard)
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{
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bool toggleFullscreen = keyboard.IsKeyDown(OpenTK.Input.Key.F11)
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|| ((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft)
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|| keyboard.IsKeyDown(OpenTK.Input.Key.AltRight))
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&& keyboard.IsKeyDown(OpenTK.Input.Key.Enter))
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|| keyboard.IsKeyDown(OpenTK.Input.Key.Escape);
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bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
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if (toggleFullscreen != _toggleFullscreen)
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{
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if (toggleFullscreen)
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{
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if (fullScreenToggled)
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{
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ParentWindow.Unfullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
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}
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else
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{
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if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape))
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{
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if (GtkDialog.CreateExitDialog())
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{
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Exit();
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}
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}
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else
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{
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ParentWindow.Fullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
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}
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}
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}
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}
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_toggleFullscreen = toggleFullscreen;
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}
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private void GLRenderer_Initialized(object sender, EventArgs e)
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{
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// Release the GL exclusivity that OpenTK gave us as we aren't going to use it in GTK Thread.
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GraphicsContext.MakeCurrent(null);
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WaitEvent.Set();
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}
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protected override bool OnConfigureEvent(EventConfigure evnt)
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{
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bool result = base.OnConfigureEvent(evnt);
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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_renderer.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor);
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return result;
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}
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public void Start()
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{
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IsRenderHandler = true;
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_chrono.Restart();
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IsActive = true;
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Gtk.Window parent = this.Toplevel as Gtk.Window;
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parent.FocusInEvent += Parent_FocusInEvent;
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parent.FocusOutEvent += Parent_FocusOutEvent;
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Gtk.Application.Invoke(delegate
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{
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parent.Present();
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string titleNameSection = string.IsNullOrWhiteSpace(_device.Application.TitleName) ? string.Empty
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: $" - {_device.Application.TitleName}";
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string titleVersionSection = string.IsNullOrWhiteSpace(_device.Application.DisplayVersion) ? string.Empty
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: $" v{_device.Application.DisplayVersion}";
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string titleIdSection = string.IsNullOrWhiteSpace(_device.Application.TitleIdText) ? string.Empty
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: $" ({_device.Application.TitleIdText.ToUpper()})";
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string titleArchSection = _device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
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parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
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});
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Thread renderLoopThread = new Thread(Render)
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{
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Name = "GUI.RenderLoop"
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};
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renderLoopThread.Start();
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MainLoop();
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renderLoopThread.Join();
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Exit();
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}
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protected override bool OnButtonPressEvent(EventButton evnt)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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if (evnt.Button == 1)
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{
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_mousePressed = true;
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}
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return false;
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}
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protected override bool OnButtonReleaseEvent(EventButton evnt)
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{
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if (evnt.Button == 1)
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{
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_mousePressed = false;
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}
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return false;
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}
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protected override bool OnMotionNotifyEvent(EventMotion evnt)
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{
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if (evnt.Device.InputSource == InputSource.Mouse)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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}
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return false;
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}
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protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumHeight = SwitchPanelHeight;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumHeight = 480;
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}
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naturalHeight = minimumHeight;
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}
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protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumWidth = SwitchPanelWidth;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumWidth = 854;
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}
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naturalWidth = minimumWidth;
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}
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public void Exit()
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{
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_dsuClient?.Dispose();
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if (IsStopped)
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{
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return;
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}
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IsStopped = true;
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IsActive = false;
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}
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public void Initialize()
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{
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if (!(_device.Gpu.Renderer is Renderer))
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{
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throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using GLRenderer!");
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}
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_renderer = (Renderer)_device.Gpu.Renderer;
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}
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public void Render()
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{
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// First take exclusivity on the OpenGL context.
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_renderer.InitializeBackgroundContext(GraphicsContext);
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Gtk.Window parent = Toplevel as Gtk.Window;
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parent.Present();
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GraphicsContext.MakeCurrent(WindowInfo);
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_renderer.Initialize(_glLogLevel);
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// Make sure the first frame is not transparent.
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GL.ClearColor(OpenTK.Color.Black);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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SwapBuffers();
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while (IsActive)
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{
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if (IsStopped)
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{
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return;
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}
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_ticks += _chrono.ElapsedTicks;
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_chrono.Restart();
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if (_device.WaitFifo())
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{
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_device.Statistics.RecordFifoStart();
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_device.ProcessFrame();
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_device.Statistics.RecordFifoEnd();
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}
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string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? "Docked" : "Handheld";
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float scale = Graphics.Gpu.GraphicsConfig.ResScale;
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if (scale != 1)
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{
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dockedMode += $" ({scale}x)";
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}
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if (_ticks >= _ticksPerFrame)
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{
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_device.PresentFrame(SwapBuffers);
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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_device.EnableDeviceVsync,
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dockedMode,
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$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
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$"FIFO: {_device.Statistics.GetFifoPercent():0.00} %",
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$"GPU: {_renderer.GpuVendor}"));
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_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
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}
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}
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}
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public void SwapBuffers()
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{
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OpenTK.Graphics.GraphicsContext.CurrentContext.SwapBuffers();
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}
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public void MainLoop()
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{
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while (IsActive)
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{
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UpdateFrame();
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// Polling becomes expensive if it's not slept
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Thread.Sleep(1);
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}
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}
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private bool UpdateFrame()
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{
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if (!IsActive)
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{
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return true;
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}
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if (IsStopped)
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{
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return false;
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}
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if (IsFocused)
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{
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Gtk.Application.Invoke(delegate
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{
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KeyboardState keyboard = OpenTK.Input.Keyboard.GetState();
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HandleScreenState(keyboard);
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if (keyboard.IsKeyDown(OpenTK.Input.Key.Delete))
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{
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if (!ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen))
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{
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Ptc.Continue();
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}
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}
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});
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}
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List<GamepadInput> gamepadInputs = new List<GamepadInput>(NpadDevices.MaxControllers);
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List<SixAxisInput> motionInputs = new List<SixAxisInput>(NpadDevices.MaxControllers);
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MotionDevice motionDevice = new MotionDevice(_dsuClient);
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foreach (InputConfig inputConfig in ConfigurationState.Instance.Hid.InputConfig.Value)
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{
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ControllerKeys currentButton = 0;
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JoystickPosition leftJoystick = new JoystickPosition();
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JoystickPosition rightJoystick = new JoystickPosition();
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KeyboardInput? hidKeyboard = null;
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int leftJoystickDx = 0;
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int leftJoystickDy = 0;
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int rightJoystickDx = 0;
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int rightJoystickDy = 0;
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if (inputConfig.EnableMotion)
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{
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motionDevice.RegisterController(inputConfig.PlayerIndex);
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}
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if (inputConfig is KeyboardConfig keyboardConfig)
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{
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if (IsFocused)
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{
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// Keyboard Input
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KeyboardController keyboardController = new KeyboardController(keyboardConfig);
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currentButton = keyboardController.GetButtons();
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(leftJoystickDx, leftJoystickDy) = keyboardController.GetLeftStick();
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(rightJoystickDx, rightJoystickDy) = keyboardController.GetRightStick();
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leftJoystick = new JoystickPosition
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{
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Dx = leftJoystickDx,
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Dy = leftJoystickDy
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};
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rightJoystick = new JoystickPosition
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{
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Dx = rightJoystickDx,
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Dy = rightJoystickDy
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};
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if (ConfigurationState.Instance.Hid.EnableKeyboard)
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{
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hidKeyboard = keyboardController.GetKeysDown();
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}
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if (!hidKeyboard.HasValue)
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{
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hidKeyboard = new KeyboardInput
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{
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Modifier = 0,
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Keys = new int[0x8]
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};
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}
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if (ConfigurationState.Instance.Hid.EnableKeyboard)
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{
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_device.Hid.Keyboard.Update(hidKeyboard.Value);
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}
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}
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}
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else if (inputConfig is Common.Configuration.Hid.ControllerConfig controllerConfig)
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{
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// Controller Input
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JoystickController joystickController = new JoystickController(controllerConfig);
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currentButton |= joystickController.GetButtons();
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(leftJoystickDx, leftJoystickDy) = joystickController.GetLeftStick();
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(rightJoystickDx, rightJoystickDy) = joystickController.GetRightStick();
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leftJoystick = new JoystickPosition
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{
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Dx = controllerConfig.LeftJoycon.InvertStickX ? -leftJoystickDx : leftJoystickDx,
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Dy = controllerConfig.LeftJoycon.InvertStickY ? -leftJoystickDy : leftJoystickDy
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};
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rightJoystick = new JoystickPosition
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{
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Dx = controllerConfig.RightJoycon.InvertStickX ? -rightJoystickDx : rightJoystickDx,
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Dy = controllerConfig.RightJoycon.InvertStickY ? -rightJoystickDy : rightJoystickDy
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};
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}
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currentButton |= _device.Hid.UpdateStickButtons(leftJoystick, rightJoystick);
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motionDevice.Poll(inputConfig, inputConfig.Slot);
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SixAxisInput sixAxisInput = new SixAxisInput()
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{
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PlayerId = (HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex,
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Accelerometer = motionDevice.Accelerometer,
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Gyroscope = motionDevice.Gyroscope,
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Rotation = motionDevice.Rotation,
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Orientation = motionDevice.Orientation
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};
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motionInputs.Add(sixAxisInput);
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gamepadInputs.Add(new GamepadInput
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{
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PlayerId = (HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex,
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Buttons = currentButton,
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LStick = leftJoystick,
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RStick = rightJoystick
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});
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if (inputConfig.ControllerType == Common.Configuration.Hid.ControllerType.JoyconPair)
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{
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if (!inputConfig.MirrorInput)
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{
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motionDevice.Poll(inputConfig, inputConfig.AltSlot);
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sixAxisInput = new SixAxisInput()
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{
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PlayerId = (HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex,
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Accelerometer = motionDevice.Accelerometer,
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Gyroscope = motionDevice.Gyroscope,
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Rotation = motionDevice.Rotation,
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Orientation = motionDevice.Orientation
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};
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}
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motionInputs.Add(sixAxisInput);
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}
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}
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_device.Hid.Npads.Update(gamepadInputs);
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_device.Hid.Npads.UpdateSixAxis(motionInputs);
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if(IsFocused)
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{
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// Hotkeys
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HotkeyButtons currentHotkeyButtons = KeyboardController.GetHotkeyButtons(OpenTK.Input.Keyboard.GetState());
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if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
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!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
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{
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_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
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}
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_prevHotkeyButtons = currentHotkeyButtons;
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}
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//Touchscreen
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bool hasTouch = false;
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// Get screen touch position from left mouse click
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// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
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if (IsFocused && _mousePressed)
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{
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int screenWidth = AllocatedWidth;
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int screenHeight = AllocatedHeight;
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if (AllocatedWidth > (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight)
|
|
{
|
|
screenWidth = (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight;
|
|
}
|
|
else
|
|
{
|
|
screenHeight = (AllocatedWidth * SwitchPanelHeight) / SwitchPanelWidth;
|
|
}
|
|
|
|
int startX = (AllocatedWidth - screenWidth) >> 1;
|
|
int startY = (AllocatedHeight - screenHeight) >> 1;
|
|
|
|
int endX = startX + screenWidth;
|
|
int endY = startY + screenHeight;
|
|
|
|
|
|
if (_mouseX >= startX &&
|
|
_mouseY >= startY &&
|
|
_mouseX < endX &&
|
|
_mouseY < endY)
|
|
{
|
|
int screenMouseX = (int)_mouseX - startX;
|
|
int screenMouseY = (int)_mouseY - startY;
|
|
|
|
int mX = (screenMouseX * SwitchPanelWidth) / screenWidth;
|
|
int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
|
|
|
|
TouchPoint currentPoint = new TouchPoint
|
|
{
|
|
X = (uint)mX,
|
|
Y = (uint)mY,
|
|
|
|
// Placeholder values till more data is acquired
|
|
DiameterX = 10,
|
|
DiameterY = 10,
|
|
Angle = 90
|
|
};
|
|
|
|
hasTouch = true;
|
|
|
|
_device.Hid.Touchscreen.Update(currentPoint);
|
|
}
|
|
}
|
|
|
|
if (!hasTouch)
|
|
{
|
|
_device.Hid.Touchscreen.Update();
|
|
}
|
|
|
|
_device.Hid.DebugPad.Update();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|