mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-11 09:46:01 +01:00
9f1cf6458c
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
109 lines
3.1 KiB
C#
109 lines
3.1 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Common.Memory;
|
|
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL.Image
|
|
{
|
|
class TextureBuffer : TextureBase, ITexture
|
|
{
|
|
private OpenGLRenderer _renderer;
|
|
private int _bufferOffset;
|
|
private int _bufferSize;
|
|
private int _bufferCount;
|
|
|
|
private BufferHandle _buffer;
|
|
|
|
public TextureBuffer(OpenGLRenderer renderer, TextureCreateInfo info) : base(info)
|
|
{
|
|
_renderer = renderer;
|
|
}
|
|
|
|
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
public PinnedSpan<byte> GetData()
|
|
{
|
|
return Buffer.GetData(_renderer, _buffer, _bufferOffset, _bufferSize);
|
|
}
|
|
|
|
public PinnedSpan<byte> GetData(int layer, int level)
|
|
{
|
|
return GetData();
|
|
}
|
|
|
|
public void SetData(SpanOrArray<byte> data)
|
|
{
|
|
var dataSpan = data.AsSpan();
|
|
|
|
Buffer.SetData(_buffer, _bufferOffset, dataSpan.Slice(0, Math.Min(dataSpan.Length, _bufferSize)));
|
|
}
|
|
|
|
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
public void SetStorage(BufferRange buffer)
|
|
{
|
|
if (_buffer != BufferHandle.Null &&
|
|
_buffer == buffer.Handle &&
|
|
buffer.Offset == _bufferOffset &&
|
|
buffer.Size == _bufferSize &&
|
|
_renderer.BufferCount == _bufferCount)
|
|
{
|
|
// Only rebind the buffer when more have been created.
|
|
return;
|
|
}
|
|
|
|
_buffer = buffer.Handle;
|
|
_bufferOffset = buffer.Offset;
|
|
_bufferSize = buffer.Size;
|
|
_bufferCount = _renderer.BufferCount;
|
|
|
|
Bind(0);
|
|
|
|
SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).PixelInternalFormat;
|
|
|
|
GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (Handle != 0)
|
|
{
|
|
GL.DeleteTexture(Handle);
|
|
|
|
Handle = 0;
|
|
}
|
|
}
|
|
|
|
public void Release()
|
|
{
|
|
Dispose();
|
|
}
|
|
}
|
|
}
|