Ryujinx-uplift/ARMeilleure/Allocators.cs
FICTURE7 69093cf2d6
Optimize LSRA (#2563)
* Optimize `TryAllocateRegWithtoutSpill` a bit

* Add a fast path for when all registers are live.
* Do not query `GetOverlapPosition` if the register is already in use
  (i.e: free position is 0).

* Do not allocate child split list if not parent

* Turn `LiveRange` into a reference struct

`LiveRange` is now a reference wrapping struct like `Operand` and
`Operation`.

It has also been changed into a singly linked-list. In micro-benchmarks
traversing the linked-list was faster than binary search on `List<T>`.
Even for quite large input sizes (e.g: 1,000,000), surprisingly.

Could be because the code gen for traversing the linked-list is much
much cleaner and there is no virtual dispatch happening when checking if
intervals overlaps.

* Turn `LiveInterval` into an iterator

The LSRA allocates in forward order and never inspect previous
`LiveInterval` once they are expired. Something similar can be done for
the `LiveRange`s within the `LiveInterval`s themselves.

The `LiveInterval` is turned into a iterator which expires `LiveRange`
within it. The iterator is moved forward along with interval walking
code, i.e: AllocateInterval(context, interval, cIndex).

* Remove `LinearScanAllocator.Sources`

Local methods are less susceptible to do allocations than lambdas.

* Optimize `GetOverlapPosition(interval)` a bit

Time complexity should be in O(n+m) instead of O(nm) now.

* Optimize `NumberLocals` a bit

Use the same idea as in `HybridAllocator` to store the visited state
in the MSB of the Operand's value instead of using a `HashSet<T>`.

* Optimize `InsertSplitCopies` a bit

Avoid allocating a redundant `CopyResolver`.

* Optimize `InsertSplitCopiesAtEdges` a bit

Avoid redundant allocations of `CopyResolver`.

* Use stack allocation for `freePositions`

Avoid redundant computations.

* Add `UseList`

Replace `SortedIntegerList` with an even more specialized data
structure. It allocates memory on the arena allocators and does not
require copying use positions when splitting it.

* Turn `LiveInterval` into a reference struct

`LiveInterval` is now a reference wrapping struct like `Operand` and
`Operation`.

The rationale behind turning this in a reference wrapping struct is
because a `LiveInterval` is associated with each local variable, and
these intervals may themselves be split further. I've seen translations
having up to 8000 local variables.

To make the `LiveInterval` unmanaged, a new data structure called
`LiveIntervalList` was added to store child splits. This differs from
`SortedList<,>` because it can contain intervals with the same start
position.

Really wished we got some more of C++ template in C#. :^(

* Optimize `GetChildSplit` a bit

No need to inspect the remaining ranges if we've reached a range which
starts after position, since the split list is ordered.

* Optimize `CopyResolver` a bit

Lazily allocate the fill, spill and parallel copy structures since most
of the time only one of them is needed.

* Optimize `BitMap.Enumerator` a bit

Marking `MoveNext` as `AggressiveInlining` allows RyuJIT to promote the
`Enumerator` struct into registers completely, reducing load/store code
a lot since it does not have to store the struct on the stack for ABI
purposes.

* Use stack allocation for `use/blockedPositions`

* Optimize `AllocateWithSpill` a bit

* Address feedback

* Make `LiveInterval.AddRange(,)` more conservative

Produces no diff against master, but just for good measure.
2021-10-08 18:15:44 -03:00

43 lines
1.6 KiB
C#

using ARMeilleure.Common;
using System;
using System.Runtime.CompilerServices;
namespace ARMeilleure
{
static class Allocators
{
[ThreadStatic] private static ArenaAllocator _default;
[ThreadStatic] private static ArenaAllocator _operands;
[ThreadStatic] private static ArenaAllocator _operations;
[ThreadStatic] private static ArenaAllocator _references;
[ThreadStatic] private static ArenaAllocator _liveRanges;
[ThreadStatic] private static ArenaAllocator _liveIntervals;
public static ArenaAllocator Default => GetAllocator(ref _default, 256 * 1024, 4);
public static ArenaAllocator Operands => GetAllocator(ref _operands, 64 * 1024, 8);
public static ArenaAllocator Operations => GetAllocator(ref _operations, 64 * 1024, 8);
public static ArenaAllocator References => GetAllocator(ref _references, 64 * 1024, 8);
public static ArenaAllocator LiveRanges => GetAllocator(ref _liveRanges, 64 * 1024, 8);
public static ArenaAllocator LiveIntervals => GetAllocator(ref _liveIntervals, 64 * 1024, 8);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ArenaAllocator GetAllocator(ref ArenaAllocator alloc, uint pageSize, uint pageCount)
{
if (alloc == null)
{
alloc = new ArenaAllocator(pageSize, pageCount);
}
return alloc;
}
public static void ResetAll()
{
Default.Reset();
Operands.Reset();
Operations.Reset();
References.Reset();
}
}
}