mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-25 02:30:11 +01:00
951700fdd8
* Removed unused usings. * Added back using, now that it's used. * Removed extra whitespace.
155 lines
5.7 KiB
C#
155 lines
5.7 KiB
C#
using Gtk;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using GUI = Gtk.Builder.ObjectAttribute;
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namespace Ryujinx.Ui.Windows
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{
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public class CheatWindow : Window
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{
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private readonly string _enabledCheatsPath;
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private readonly bool _noCheatsFound;
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#pragma warning disable CS0649, IDE0044
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[GUI] Label _baseTitleInfoLabel;
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[GUI] TreeView _cheatTreeView;
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[GUI] Button _saveButton;
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#pragma warning restore CS0649, IDE0044
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public CheatWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName) : this(new Builder("Ryujinx.Ui.Windows.CheatWindow.glade"), virtualFileSystem, titleId, titleName) { }
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private CheatWindow(Builder builder, VirtualFileSystem virtualFileSystem, ulong titleId, string titleName) : base(builder.GetObject("_cheatWindow").Handle)
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{
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builder.Autoconnect(this);
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_baseTitleInfoLabel.Text = $"Cheats Available for {titleName} [{titleId:X16}]";
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string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath();
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string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId.ToString("X16"));
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_enabledCheatsPath = System.IO.Path.Combine(titleModsPath, "cheats", "enabled.txt");
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_cheatTreeView.Model = new TreeStore(typeof(bool), typeof(string), typeof(string), typeof(string));
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CellRendererToggle enableToggle = new CellRendererToggle();
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enableToggle.Toggled += (sender, args) =>
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{
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_cheatTreeView.Model.GetIter(out TreeIter treeIter, new TreePath(args.Path));
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bool newValue = !(bool)_cheatTreeView.Model.GetValue(treeIter, 0);
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_cheatTreeView.Model.SetValue(treeIter, 0, newValue);
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if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, treeIter))
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{
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do
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{
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_cheatTreeView.Model.SetValue(childIter, 0, newValue);
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}
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while (_cheatTreeView.Model.IterNext(ref childIter));
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}
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};
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_cheatTreeView.AppendColumn("Enabled", enableToggle, "active", 0);
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_cheatTreeView.AppendColumn("Name", new CellRendererText(), "text", 1);
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_cheatTreeView.AppendColumn("Path", new CellRendererText(), "text", 2);
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var buildIdColumn = _cheatTreeView.AppendColumn("Build Id", new CellRendererText(), "text", 3);
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buildIdColumn.Visible = false;
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string[] enabled = { };
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if (File.Exists(_enabledCheatsPath))
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{
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enabled = File.ReadAllLines(_enabledCheatsPath);
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}
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int cheatAdded = 0;
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var mods = new ModLoader.ModCache();
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ModLoader.QueryContentsDir(mods, new DirectoryInfo(System.IO.Path.Combine(modsBasePath, "contents")), titleId);
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string currentCheatFile = string.Empty;
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string buildId = string.Empty;
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TreeIter parentIter = default;
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foreach (var cheat in mods.Cheats)
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{
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if (cheat.Path.FullName != currentCheatFile)
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{
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currentCheatFile = cheat.Path.FullName;
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string parentPath = currentCheatFile.Replace(titleModsPath, "");
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buildId = System.IO.Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
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parentIter = ((TreeStore)_cheatTreeView.Model).AppendValues(false, buildId, parentPath, "");
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}
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string cleanName = cheat.Name.Substring(1, cheat.Name.Length - 8);
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((TreeStore)_cheatTreeView.Model).AppendValues(parentIter, enabled.Contains($"{buildId}-{cheat.Name}"), cleanName, "", buildId);
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cheatAdded++;
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}
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if (cheatAdded == 0)
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{
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((TreeStore)_cheatTreeView.Model).AppendValues(false, "No Cheats Found", "", "");
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_cheatTreeView.GetColumn(0).Visible = false;
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_noCheatsFound = true;
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_saveButton.Visible = false;
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}
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_cheatTreeView.ExpandAll();
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}
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private void SaveButton_Clicked(object sender, EventArgs args)
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{
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if (_noCheatsFound)
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{
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return;
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}
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List<string> enabledCheats = new List<string>();
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if (_cheatTreeView.Model.GetIterFirst(out TreeIter parentIter))
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{
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do
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{
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if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, parentIter))
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{
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do
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{
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var enabled = (bool)_cheatTreeView.Model.GetValue(childIter, 0);
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if (enabled)
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{
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var name = _cheatTreeView.Model.GetValue(childIter, 1).ToString();
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var buildId = _cheatTreeView.Model.GetValue(childIter, 3).ToString();
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enabledCheats.Add($"{buildId}-<{name} Cheat>");
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}
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}
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while (_cheatTreeView.Model.IterNext(ref childIter));
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}
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}
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while (_cheatTreeView.Model.IterNext(ref parentIter));
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}
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Directory.CreateDirectory(System.IO.Path.GetDirectoryName(_enabledCheatsPath));
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File.WriteAllLines(_enabledCheatsPath, enabledCheats);
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Dispose();
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}
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private void CancelButton_Clicked(object sender, EventArgs args)
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{
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Dispose();
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}
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}
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}
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