Ryujinx-uplift/Ryujinx.Graphics/Gal/GalTextureSampler.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

41 lines
1.4 KiB
C#

namespace Ryujinx.Graphics.Gal
{
public struct GalTextureSampler
{
public GalTextureWrap AddressU { get; private set; }
public GalTextureWrap AddressV { get; private set; }
public GalTextureWrap AddressP { get; private set; }
public GalTextureFilter MinFilter { get; private set; }
public GalTextureFilter MagFilter { get; private set; }
public GalTextureMipFilter MipFilter { get; private set; }
public GalColorF BorderColor { get; private set; }
public bool DepthCompare { get; private set; }
public DepthCompareFunc DepthCompareFunc { get; private set; }
public GalTextureSampler(
GalTextureWrap addressU,
GalTextureWrap addressV,
GalTextureWrap addressP,
GalTextureFilter minFilter,
GalTextureFilter magFilter,
GalTextureMipFilter mipFilter,
GalColorF borderColor,
bool depthCompare,
DepthCompareFunc depthCompareFunc)
{
AddressU = addressU;
AddressV = addressV;
AddressP = addressP;
MinFilter = minFilter;
MagFilter = magFilter;
MipFilter = mipFilter;
BorderColor = borderColor;
DepthCompare = depthCompare;
DepthCompareFunc = depthCompareFunc;
}
}
}