mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-28 11:50:50 +01:00
23c844b2aa
* use Array.Empty() where instead of allocating new zero-length arrays * structure for loops in a way that the JIT will elide array/Span bounds checking * avoiding function calls in for loop condition tests * avoid LINQ in a hot path * conform with code style * fix mistake in GetNextWaitingObject() * fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue * make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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namespace Ryujinx.Graphics.Vulkan.Queries
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{
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class Counters : IDisposable
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{
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private readonly CounterQueue[] _counterQueues;
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private readonly PipelineFull _pipeline;
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public Counters(VulkanRenderer gd, Device device, PipelineFull pipeline)
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{
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_pipeline = pipeline;
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int count = Enum.GetNames(typeof(CounterType)).Length;
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_counterQueues = new CounterQueue[count];
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for (int index = 0; index < _counterQueues.Length; index++)
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{
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CounterType type = (CounterType)index;
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_counterQueues[index] = new CounterQueue(gd, device, pipeline, type);
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}
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}
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public void ResetCounterPool()
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{
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foreach (var queue in _counterQueues)
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{
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queue.ResetCounterPool();
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}
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}
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public void ResetFutureCounters(CommandBuffer cmd, int count)
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{
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_counterQueues[(int)CounterType.SamplesPassed].ResetFutureCounters(cmd, count);
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}
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public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
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{
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return _counterQueues[(int)type].QueueReport(resultHandler, _pipeline.DrawCount, hostReserved);
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}
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public void QueueReset(CounterType type)
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{
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_counterQueues[(int)type].QueueReset(_pipeline.DrawCount);
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}
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public void Update()
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{
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foreach (var queue in _counterQueues)
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{
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queue.Flush(false);
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}
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}
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public void Flush(CounterType type)
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{
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_counterQueues[(int)type].Flush(true);
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}
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public void Dispose()
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{
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foreach (var queue in _counterQueues)
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{
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queue.Dispose();
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}
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}
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}
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}
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