Ryujinx-uplift/Ryujinx.Audio/Renderer/Parameter/SinkInParameter.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

53 lines
1.4 KiB
C#

using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information for a sink.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SinkInParameter
{
/// <summary>
/// Type of the sink.
/// </summary>
public SinkType Type;
/// <summary>
/// Set to true if the sink is used.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Reserved/padding.
/// </summary>
private ushort _reserved1;
/// <summary>
/// The node id of the sink.
/// </summary>
public int NodeId;
/// <summary>
/// Reserved/padding.
/// </summary>
private unsafe fixed ulong _reserved2[3];
/// <summary>
/// Specific data storage.
/// </summary>
private SpecificDataStruct _specificDataStart;
[StructLayout(LayoutKind.Sequential, Size = 0x120, Pack = 1)]
private struct SpecificDataStruct { }
/// <summary>
/// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Sink"/> namespace.
/// </summary>
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
}
}