Ryujinx-uplift/Ryujinx.Memory.Tests
riperiperi 14ce9e1567
Move partial unmap handler to the native signal handler (#3437)
* Initial commit with a lot of testing stuff.

* Partial Unmap Cleanup Part 1

* Fix some minor issues, hopefully windows tests.

* Disable partial unmap tests on macos for now

Weird issue.

* Goodbye magic number

* Add COMPlus_EnableAlternateStackCheck for tests

`COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler.

* Address some feedback

* Force retry when memory is mapped in memory tracking

This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry.

This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues.

This should fix random crashes in Xenoblade Chronicles 2.

* Use IsRangeMapped

* Suppress MockMemoryManager.UnmapEvent warning

This event is not signalled by the mock memory manager.

* Remove 4kb mapping
2022-07-29 19:16:29 -03:00
..
MockVirtualMemoryManager.cs Move partial unmap handler to the native signal handler (#3437) 2022-07-29 19:16:29 -03:00
MultiRegionTrackingTests.cs Replace CacheResourceWrite with more general "precise" write (#2684) 2021-09-29 02:27:03 +02:00
Ryujinx.Memory.Tests.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Tests.cs Move partial unmap handler to the native signal handler (#3437) 2022-07-29 19:16:29 -03:00
TrackingTests.cs Memory.Tests: Make Multithreading test explicit (#3220) 2022-03-21 09:21:05 +01:00