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https://github.com/GreemDev/Ryujinx.git
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a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
81 lines
2.5 KiB
C#
81 lines
2.5 KiB
C#
using ARMeilleure.Memory;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Utilities;
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using System.IO;
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using System.Reflection;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Acc
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{
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class IProfile : IpcService
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{
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private UserProfile _profile;
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private Stream _profilePictureStream;
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public IProfile(UserProfile profile)
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{
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_profile = profile;
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_profilePictureStream = Assembly.GetCallingAssembly().GetManifestResourceStream("Ryujinx.HLE.RyujinxProfileImage.jpg");
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}
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[Command(0)]
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// Get() -> (nn::account::profile::ProfileBase, buffer<nn::account::profile::UserData, 0x1a>)
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public ResultCode Get(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceAcc);
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long position = context.Request.ReceiveBuff[0].Position;
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MemoryHelper.FillWithZeros(context.Memory, position, 0x80);
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context.Memory.WriteInt32(position, 0);
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context.Memory.WriteInt32(position + 4, 1);
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context.Memory.WriteInt64(position + 8, 1);
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return GetBase(context);
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}
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[Command(1)]
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// GetBase() -> nn::account::profile::ProfileBase
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public ResultCode GetBase(ServiceCtx context)
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{
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_profile.UserId.Write(context.ResponseData);
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context.ResponseData.Write(_profile.LastModifiedTimestamp);
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byte[] username = StringUtils.GetFixedLengthBytes(_profile.Name, 0x20, Encoding.UTF8);
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context.ResponseData.Write(username);
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return ResultCode.Success;
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}
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[Command(10)]
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// GetImageSize() -> u32
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public ResultCode GetImageSize(ServiceCtx context)
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{
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context.ResponseData.Write(_profilePictureStream.Length);
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return ResultCode.Success;
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}
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[Command(11)]
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// LoadImage() -> (u32, buffer<bytes, 6>)
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public ResultCode LoadImage(ServiceCtx context)
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{
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long bufferPosition = context.Request.ReceiveBuff[0].Position;
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long bufferLen = context.Request.ReceiveBuff[0].Size;
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byte[] profilePictureData = new byte[bufferLen];
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_profilePictureStream.Read(profilePictureData, 0, profilePictureData.Length);
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context.Memory.WriteBytes(bufferPosition, profilePictureData);
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context.ResponseData.Write(_profilePictureStream.Length);
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return ResultCode.Success;
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}
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}
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} |