mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-18 12:55:54 +01:00
1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Parameter
|
|
{
|
|
/// <summary>
|
|
/// Input header for splitter update.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
public struct SplitterInParameterHeader
|
|
{
|
|
/// <summary>
|
|
/// Magic of the input header.
|
|
/// </summary>
|
|
public uint Magic;
|
|
|
|
/// <summary>
|
|
/// The count of <see cref="SplitterInParameter"/> after the header.
|
|
/// </summary>
|
|
public uint SplitterCount;
|
|
|
|
/// <summary>
|
|
/// The count of splitter destinations after the header and splitter info.
|
|
/// </summary>
|
|
public uint SplitterDestinationCount;
|
|
|
|
/// <summary>
|
|
/// Reserved/unused.
|
|
/// </summary>
|
|
private unsafe fixed uint _reserved[5];
|
|
|
|
/// <summary>
|
|
/// The expected constant of any input splitter header.
|
|
/// </summary>
|
|
private const uint ValidMagic = 0x48444E53;
|
|
|
|
/// <summary>
|
|
/// Check if the magic is valid.
|
|
/// </summary>
|
|
/// <returns>Returns true if the magic is valid.</returns>
|
|
public bool IsMagicValid()
|
|
{
|
|
return Magic == ValidMagic;
|
|
}
|
|
}
|
|
} |