Ryujinx-uplift/Ryujinx.Common
2022-12-04 00:25:07 +00:00
..
Collections Make RBTree node fields internal again 2022-09-10 16:23:49 +02:00
Configuration Volume Hotkeys (#3500) 2022-10-02 09:38:37 +00:00
Extensions Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805) 2022-11-24 15:26:29 +01:00
GraphicsDriver Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
Logging fatal: Implement Service (#3573) 2022-10-02 10:30:46 +02:00
Memory GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
Pools Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
System Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00
SystemInfo Query Available RAM on macOS (#4000) 2022-12-04 00:25:07 +00:00
Utilities infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
PerformanceCounter.cs Rewrite scheduler context switch code (#1786) 2020-12-09 19:20:05 -03:00
ReactiveObject.cs ReactiveObject: Handle case when oldValue is null (#3268) 2022-04-15 12:58:27 +02:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
ReleaseInformations.cs Preparation for initial Flatpack and FlatHub integration (#3173) 2022-03-04 18:03:16 +01:00
Ryujinx.Common.csproj nuget: bump System.Management from 6.0.0 to 7.0.0 (#3949) 2022-11-29 23:30:33 +01:00
XXHash128.cs Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00