mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-18 12:55:54 +01:00
238 lines
7.5 KiB
C#
238 lines
7.5 KiB
C#
using System;
|
|
using System.Buffers.Binary;
|
|
using Ryujinx.Common.Memory;
|
|
|
|
namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
|
|
{
|
|
internal struct Reader
|
|
{
|
|
private static readonly byte[] Norm = new byte[]
|
|
{
|
|
0, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
|
|
3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
|
|
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
};
|
|
private const int BdValueSize = sizeof(ulong) * 8;
|
|
|
|
// This is meant to be a large, positive constant that can still be efficiently
|
|
// loaded as an immediate (on platforms like ARM, for example).
|
|
// Even relatively modest values like 100 would work fine.
|
|
private const int LotsOfBits = 0x40000000;
|
|
|
|
public ulong Value;
|
|
public uint Range;
|
|
public int Count;
|
|
private ArrayPtr<byte> _buffer;
|
|
|
|
public bool Init(ArrayPtr<byte> buffer, int size)
|
|
{
|
|
if (size != 0 && buffer.IsNull)
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
_buffer = new ArrayPtr<byte>(ref buffer[0], size);
|
|
Value = 0;
|
|
Count = -8;
|
|
Range = 255;
|
|
Fill();
|
|
return ReadBit() != 0; // Marker bit
|
|
}
|
|
}
|
|
|
|
private void Fill()
|
|
{
|
|
ReadOnlySpan<byte> buffer = _buffer.AsSpan();
|
|
ReadOnlySpan<byte> bufferStart = buffer;
|
|
ulong value = Value;
|
|
int count = Count;
|
|
ulong bytesLeft = (ulong)buffer.Length;
|
|
ulong bitsLeft = bytesLeft * 8;
|
|
int shift = BdValueSize - 8 - (count + 8);
|
|
|
|
if (bitsLeft > BdValueSize)
|
|
{
|
|
int bits = (shift & unchecked((int)0xfffffff8)) + 8;
|
|
ulong nv;
|
|
ulong bigEndianValues = BinaryPrimitives.ReadUInt64BigEndian(buffer);
|
|
nv = bigEndianValues >> (BdValueSize - bits);
|
|
count += bits;
|
|
buffer = buffer.Slice(bits >> 3);
|
|
value = Value | (nv << (shift & 0x7));
|
|
}
|
|
else
|
|
{
|
|
int bitsOver = shift + 8 - (int)bitsLeft;
|
|
int loopEnd = 0;
|
|
if (bitsOver >= 0)
|
|
{
|
|
count += LotsOfBits;
|
|
loopEnd = bitsOver;
|
|
}
|
|
|
|
if (bitsOver < 0 || bitsLeft != 0)
|
|
{
|
|
while (shift >= loopEnd)
|
|
{
|
|
count += 8;
|
|
value |= (ulong)buffer[0] << shift;
|
|
buffer = buffer.Slice(1);
|
|
shift -= 8;
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOTE: Variable 'buffer' may not relate to '_buffer' after decryption,
|
|
// so we increase '_buffer' by the amount that 'buffer' moved, rather than
|
|
// assign 'buffer' to '_buffer'.
|
|
_buffer = _buffer.Slice(bufferStart.Length - buffer.Length);
|
|
Value = value;
|
|
Count = count;
|
|
}
|
|
|
|
public bool HasError()
|
|
{
|
|
// Check if we have reached the end of the buffer.
|
|
//
|
|
// Variable 'count' stores the number of bits in the 'value' buffer, minus
|
|
// 8. The top byte is part of the algorithm, and the remainder is buffered
|
|
// to be shifted into it. So if count == 8, the top 16 bits of 'value' are
|
|
// occupied, 8 for the algorithm and 8 in the buffer.
|
|
//
|
|
// When reading a byte from the user's buffer, count is filled with 8 and
|
|
// one byte is filled into the value buffer. When we reach the end of the
|
|
// data, count is additionally filled with LotsOfBits. So when
|
|
// count == LotsOfBits - 1, the user's data has been exhausted.
|
|
//
|
|
// 1 if we have tried to decode bits after the end of stream was encountered.
|
|
// 0 No error.
|
|
return Count > BdValueSize && Count < LotsOfBits;
|
|
}
|
|
|
|
public int Read(int prob)
|
|
{
|
|
uint bit = 0;
|
|
ulong value;
|
|
ulong bigsplit;
|
|
int count;
|
|
uint range;
|
|
uint split = (Range * (uint)prob + (256 - (uint)prob)) >> 8;
|
|
|
|
if (Count < 0)
|
|
{
|
|
Fill();
|
|
}
|
|
|
|
value = Value;
|
|
count = Count;
|
|
|
|
bigsplit = (ulong)split << (BdValueSize - 8);
|
|
|
|
range = split;
|
|
|
|
if (value >= bigsplit)
|
|
{
|
|
range = Range - split;
|
|
value -= bigsplit;
|
|
bit = 1;
|
|
}
|
|
|
|
{
|
|
int shift = Norm[range];
|
|
range <<= shift;
|
|
value <<= shift;
|
|
count -= shift;
|
|
}
|
|
Value = value;
|
|
Count = count;
|
|
Range = range;
|
|
|
|
return (int)bit;
|
|
}
|
|
|
|
public int ReadBit()
|
|
{
|
|
return Read(128); // vpx_prob_half
|
|
}
|
|
|
|
public int ReadLiteral(int bits)
|
|
{
|
|
int literal = 0, bit;
|
|
|
|
for (bit = bits - 1; bit >= 0; bit--)
|
|
{
|
|
literal |= ReadBit() << bit;
|
|
}
|
|
|
|
return literal;
|
|
}
|
|
|
|
public int ReadTree(ReadOnlySpan<sbyte> tree, ReadOnlySpan<byte> probs)
|
|
{
|
|
sbyte i = 0;
|
|
|
|
while ((i = tree[i + Read(probs[i >> 1])]) > 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
return -i;
|
|
}
|
|
|
|
public int ReadBool(int prob, ref ulong value, ref int count, ref uint range)
|
|
{
|
|
uint split = (range * (uint)prob + (256 - (uint)prob)) >> 8;
|
|
ulong bigsplit = (ulong)split << (BdValueSize - 8);
|
|
|
|
if (count < 0)
|
|
{
|
|
Value = value;
|
|
Count = count;
|
|
Fill();
|
|
value = Value;
|
|
count = Count;
|
|
}
|
|
|
|
if (value >= bigsplit)
|
|
{
|
|
range = range - split;
|
|
value = value - bigsplit;
|
|
{
|
|
int shift = Norm[range];
|
|
range <<= shift;
|
|
value <<= shift;
|
|
count -= shift;
|
|
}
|
|
return 1;
|
|
}
|
|
range = split;
|
|
{
|
|
int shift = Norm[range];
|
|
range <<= shift;
|
|
value <<= shift;
|
|
count -= shift;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public ArrayPtr<byte> FindEnd()
|
|
{
|
|
// Find the end of the coded buffer
|
|
while (Count > 8 && Count < BdValueSize)
|
|
{
|
|
Count -= 8;
|
|
_buffer = _buffer.Slice(-1);
|
|
}
|
|
return _buffer;
|
|
}
|
|
}
|
|
}
|