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https://github.com/GreemDev/Ryujinx.git
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d536cc8ae6
`MB` and `GB` can either be interpreted as having base-10 units, or base-2. `MiB` and `GiB` removes this discrepancy so that units of memory are always interpreted using base-2 units.
116 lines
3.2 KiB
C#
116 lines
3.2 KiB
C#
using Gtk;
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using System;
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namespace Ryujinx.Ui.Helper
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{
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static class SortHelper
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{
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public static int TimePlayedSort(ITreeModel model, TreeIter a, TreeIter b)
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{
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string aValue = model.GetValue(a, 5).ToString();
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string bValue = model.GetValue(b, 5).ToString();
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if (aValue.Length > 4 && aValue[^4..] == "mins")
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{
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aValue = (float.Parse(aValue[0..^5]) * 60).ToString();
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}
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else if (aValue.Length > 3 && aValue[^3..] == "hrs")
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{
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aValue = (float.Parse(aValue[0..^4]) * 3600).ToString();
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}
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else if (aValue.Length > 4 && aValue[^4..] == "days")
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{
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aValue = (float.Parse(aValue[0..^5]) * 86400).ToString();
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}
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else
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{
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aValue = aValue[0..^1];
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}
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if (bValue.Length > 4 && bValue[^4..] == "mins")
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{
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bValue = (float.Parse(bValue[0..^5]) * 60).ToString();
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}
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else if (bValue.Length > 3 && bValue[^3..] == "hrs")
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{
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bValue = (float.Parse(bValue[0..^4]) * 3600).ToString();
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}
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else if (bValue.Length > 4 && bValue[^4..] == "days")
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{
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bValue = (float.Parse(bValue[0..^5]) * 86400).ToString();
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}
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else
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{
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bValue = bValue[0..^1];
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}
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if (float.Parse(aValue) > float.Parse(bValue))
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{
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return -1;
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}
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else if (float.Parse(bValue) > float.Parse(aValue))
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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public static int LastPlayedSort(ITreeModel model, TreeIter a, TreeIter b)
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{
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string aValue = model.GetValue(a, 6).ToString();
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string bValue = model.GetValue(b, 6).ToString();
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if (aValue == "Never")
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{
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aValue = DateTime.UnixEpoch.ToString();
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}
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if (bValue == "Never")
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{
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bValue = DateTime.UnixEpoch.ToString();
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}
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return DateTime.Compare(DateTime.Parse(bValue), DateTime.Parse(aValue));
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}
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public static int FileSizeSort(ITreeModel model, TreeIter a, TreeIter b)
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{
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string aValue = model.GetValue(a, 8).ToString();
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string bValue = model.GetValue(b, 8).ToString();
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if (aValue[^3..] == "GiB")
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{
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aValue = (float.Parse(aValue[0..^3]) * 1024).ToString();
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}
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else
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{
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aValue = aValue[0..^3];
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}
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if (bValue[^3..] == "GiB")
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{
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bValue = (float.Parse(bValue[0..^3]) * 1024).ToString();
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}
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else
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{
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bValue = bValue[0..^3];
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}
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if (float.Parse(aValue) > float.Parse(bValue))
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{
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return -1;
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}
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else if (float.Parse(bValue) > float.Parse(aValue))
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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}
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} |