Ryujinx-uplift/Ryujinx.Graphics.Nvdec.Vp9/TileWorkerData.cs
gdkchan c465d771dd
Enable multithreaded VP9 decoding (#2009)
* Enable multithreaded VP9 decoding

* Limit the number of threads used for video decoding
2021-02-11 01:54:42 +01:00

21 lines
607 B
C#

using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Nvdec.Vp9.Dsp;
using Ryujinx.Graphics.Nvdec.Vp9.Types;
using Ryujinx.Graphics.Video;
namespace Ryujinx.Graphics.Nvdec.Vp9
{
internal struct TileWorkerData
{
public ArrayPtr<byte> DataEnd;
public int BufStart;
public int BufEnd;
public Reader BitReader;
public Vp9BackwardUpdates Counts;
public MacroBlockD Xd;
/* dqcoeff are shared by all the planes. So planes must be decoded serially */
public Array32<Array32<int>> Dqcoeff;
public InternalErrorInfo ErrorInfo;
}
}