Ryujinx-uplift/Ryujinx.HLE/HOS/Services/Fs/ISaveDataInfoReader.cs

41 lines
1.2 KiB
C#

using System;
using LibHac;
namespace Ryujinx.HLE.HOS.Services.Fs
{
class ISaveDataInfoReader : DisposableIpcService
{
private ReferenceCountedDisposable<LibHac.FsSrv.ISaveDataInfoReader> _baseReader;
public ISaveDataInfoReader(ReferenceCountedDisposable<LibHac.FsSrv.ISaveDataInfoReader> baseReader)
{
_baseReader = baseReader;
}
[CommandHipc(0)]
// ReadSaveDataInfo() -> (u64, buffer<unknown, 6>)
public ResultCode ReadSaveDataInfo(ServiceCtx context)
{
ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
ulong bufferLen = context.Request.ReceiveBuff[0].Size;
byte[] infoBuffer = new byte[bufferLen];
Result result = _baseReader.Target.Read(out long readCount, infoBuffer);
context.Memory.Write(bufferPosition, infoBuffer);
context.ResponseData.Write(readCount);
return (ResultCode)result.Value;
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
_baseReader?.Dispose();
}
}
}
}