Ryujinx-uplift/Ryujinx.Graphics/Gal/OpenGL/ImageHandler.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

28 lines
741 B
C#

using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class ImageHandler
{
public GalImage Image { get; private set; }
public int Width => Image.Width;
public int Height => Image.Height;
public int Depth => Image.Depth;
public GalImageFormat Format => Image.Format;
public int Handle { get; private set; }
public bool HasColor => ImageUtils.HasColor(Image.Format);
public bool HasDepth => ImageUtils.HasDepth(Image.Format);
public bool HasStencil => ImageUtils.HasStencil(Image.Format);
public ImageHandler(int handle, GalImage image)
{
Handle = handle;
Image = image;
}
}
}