mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-12 18:21:07 +01:00
b2b736abc2
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
249 lines
9.8 KiB
C#
249 lines
9.8 KiB
C#
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.StructuredIr;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
|
|
|
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|
{
|
|
class OperandManager
|
|
{
|
|
private static string[] _stagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
|
|
|
|
private struct BuiltInAttribute
|
|
{
|
|
public string Name { get; }
|
|
|
|
public VariableType Type { get; }
|
|
|
|
public BuiltInAttribute(string name, VariableType type)
|
|
{
|
|
Name = name;
|
|
Type = type;
|
|
}
|
|
}
|
|
|
|
private static Dictionary<int, BuiltInAttribute> _builtInAttributes =
|
|
new Dictionary<int, BuiltInAttribute>()
|
|
{
|
|
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
|
|
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
|
|
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
|
|
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
|
|
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
|
|
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
|
|
{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
|
|
{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
|
|
{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
|
|
{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
|
|
{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
|
|
{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
|
|
{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
|
|
{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
|
|
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
|
|
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
|
|
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
|
|
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
|
|
{ AttributeConsts.InstanceId, new BuiltInAttribute("instance", VariableType.S32) },
|
|
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
|
|
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
|
|
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) }
|
|
};
|
|
|
|
private Dictionary<AstOperand, string> _locals;
|
|
|
|
public OperandManager()
|
|
{
|
|
_locals = new Dictionary<AstOperand, string>();
|
|
}
|
|
|
|
public string DeclareLocal(AstOperand operand)
|
|
{
|
|
string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
|
|
|
|
_locals.Add(operand, name);
|
|
|
|
return name;
|
|
}
|
|
|
|
public string GetExpression(AstOperand operand, GalShaderType shaderType)
|
|
{
|
|
switch (operand.Type)
|
|
{
|
|
case OperandType.Attribute:
|
|
return GetAttributeName(operand, shaderType);
|
|
|
|
case OperandType.Constant:
|
|
return NumberFormatter.FormatInt(operand.Value);
|
|
|
|
case OperandType.ConstantBuffer:
|
|
return GetConstantBufferName(operand, shaderType);
|
|
|
|
case OperandType.LocalVariable:
|
|
return _locals[operand];
|
|
|
|
case OperandType.Undefined:
|
|
return DefaultNames.UndefinedName;
|
|
}
|
|
|
|
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
|
|
}
|
|
|
|
public static string GetConstantBufferName(AstOperand cbuf, GalShaderType shaderType)
|
|
{
|
|
string ubName = GetUbName(shaderType, cbuf.CbufSlot);
|
|
|
|
ubName += "[" + (cbuf.CbufOffset >> 2) + "]";
|
|
|
|
return ubName + "." + GetSwizzleMask(cbuf.CbufOffset & 3);
|
|
}
|
|
|
|
public static string GetConstantBufferName(IAstNode slot, string offsetExpr, GalShaderType shaderType)
|
|
{
|
|
// Non-constant slots are not supported.
|
|
// It is expected that upstream stages are never going to generate non-constant
|
|
// slot access.
|
|
AstOperand operand = (AstOperand)slot;
|
|
|
|
string ubName = GetUbName(shaderType, operand.Value);
|
|
|
|
string index0 = "[" + offsetExpr + " >> 4]";
|
|
string index1 = "[" + offsetExpr + " >> 2 & 3]";
|
|
|
|
return ubName + index0 + index1;
|
|
}
|
|
|
|
public static string GetOutAttributeName(AstOperand attr, GalShaderType shaderType)
|
|
{
|
|
return GetAttributeName(attr, shaderType, isOutAttr: true);
|
|
}
|
|
|
|
private static string GetAttributeName(AstOperand attr, GalShaderType shaderType, bool isOutAttr = false)
|
|
{
|
|
int value = attr.Value;
|
|
|
|
string swzMask = GetSwizzleMask((value >> 2) & 3);
|
|
|
|
if (value >= AttributeConsts.UserAttributeBase &&
|
|
value < AttributeConsts.UserAttributeEnd)
|
|
{
|
|
value -= AttributeConsts.UserAttributeBase;
|
|
|
|
string prefix = isOutAttr
|
|
? DefaultNames.OAttributePrefix
|
|
: DefaultNames.IAttributePrefix;
|
|
|
|
string name = $"{prefix}{(value >> 4)}";
|
|
|
|
if (shaderType == GalShaderType.Geometry && !isOutAttr)
|
|
{
|
|
name += "[0]";
|
|
}
|
|
|
|
name += "." + swzMask;
|
|
|
|
return name;
|
|
}
|
|
else
|
|
{
|
|
if (value >= AttributeConsts.FragmentOutputColorBase &&
|
|
value < AttributeConsts.FragmentOutputColorEnd)
|
|
{
|
|
value -= AttributeConsts.FragmentOutputColorBase;
|
|
|
|
return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
|
|
}
|
|
else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
|
|
{
|
|
// TODO: There must be a better way to handle this...
|
|
if (shaderType == GalShaderType.Fragment)
|
|
{
|
|
switch (value & ~3)
|
|
{
|
|
case AttributeConsts.PositionX: return "gl_FragCoord.x";
|
|
case AttributeConsts.PositionY: return "gl_FragCoord.y";
|
|
case AttributeConsts.PositionZ: return "gl_FragCoord.z";
|
|
case AttributeConsts.PositionW: return "1.0";
|
|
}
|
|
}
|
|
|
|
string name = builtInAttr.Name;
|
|
|
|
if (shaderType == GalShaderType.Geometry && !isOutAttr)
|
|
{
|
|
name = "gl_in[0]." + name;
|
|
}
|
|
|
|
return name;
|
|
}
|
|
}
|
|
|
|
// TODO: Warn about unknown built-in attribute.
|
|
|
|
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
|
|
}
|
|
|
|
public static string GetUbName(GalShaderType shaderType, int slot)
|
|
{
|
|
string ubName = GetShaderStagePrefix(shaderType);
|
|
|
|
ubName += "_" + DefaultNames.UniformNamePrefix + slot;
|
|
|
|
return ubName + "_" + DefaultNames.UniformNameSuffix;
|
|
}
|
|
|
|
public static string GetSamplerName(GalShaderType shaderType, AstTextureOperation texOp)
|
|
{
|
|
string suffix;
|
|
|
|
if ((texOp.Flags & TextureFlags.Bindless) != 0)
|
|
{
|
|
AstOperand operand = texOp.GetSource(0) as AstOperand;
|
|
|
|
suffix = "_cb" + operand.CbufSlot + "_" + operand.CbufOffset;
|
|
}
|
|
else
|
|
{
|
|
suffix = (texOp.Handle - 8).ToString();
|
|
}
|
|
|
|
return GetShaderStagePrefix(shaderType) + "_" + DefaultNames.SamplerNamePrefix + suffix;
|
|
}
|
|
|
|
public static string GetShaderStagePrefix(GalShaderType shaderType)
|
|
{
|
|
return _stagePrefixes[(int)shaderType];
|
|
}
|
|
|
|
private static string GetSwizzleMask(int value)
|
|
{
|
|
return "xyzw".Substring(value, 1);
|
|
}
|
|
|
|
public static VariableType GetNodeDestType(IAstNode node)
|
|
{
|
|
if (node is AstOperation operation)
|
|
{
|
|
return GetDestVarType(operation.Inst);
|
|
}
|
|
else if (node is AstOperand operand)
|
|
{
|
|
if (operand.Type == OperandType.Attribute)
|
|
{
|
|
if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
|
|
{
|
|
return builtInAttr.Type;
|
|
}
|
|
}
|
|
|
|
return OperandInfo.GetVarType(operand);
|
|
}
|
|
else
|
|
{
|
|
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
|
|
}
|
|
}
|
|
}
|
|
} |