Ryujinx-uplift/Ryujinx.Graphics/Shader/Decoders/OpCode.cs
Alex Barney b2b736abc2 Misc cleanup (#708)
* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
2019-07-02 04:39:22 +02:00

30 lines
871 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCode
{
public InstEmitter Emitter { get; }
public ulong Address { get; }
public long RawOpCode { get; }
public Register Predicate { get; protected set; }
public bool InvertPredicate { get; protected set; }
// When inverted, the always true predicate == always false.
public bool NeverExecute => Predicate.Index == RegisterConsts.PredicateTrueIndex && InvertPredicate;
public OpCode(InstEmitter emitter, ulong address, long opCode)
{
Emitter = emitter;
Address = address;
RawOpCode = opCode;
Predicate = new Register(opCode.Extract(16, 3), RegisterType.Predicate);
InvertPredicate = opCode.Extract(19);
}
}
}