mirror of
https://github.com/GreemDev/Ryujinx.git
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1df6c07f78
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using Ryujinx.Graphics.Shader;
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using Ryujinx.Memory.Range;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// Memory range used for buffers.
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/// </summary>
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readonly struct BufferBounds
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{
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/// <summary>
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/// Physical memory ranges where the buffer is mapped.
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/// </summary>
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public MultiRange Range { get; }
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/// <summary>
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/// Buffer usage flags.
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/// </summary>
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public BufferUsageFlags Flags { get; }
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/// <summary>
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/// Indicates that the backing memory for the buffer does not exist.
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/// </summary>
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public bool IsUnmapped => Range.IsUnmapped;
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/// <summary>
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/// Creates a new buffer region.
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/// </summary>
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/// <param name="range">Physical memory ranges where the buffer is mapped</param>
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/// <param name="flags">Buffer usage flags</param>
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public BufferBounds(MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
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{
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Range = range;
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Flags = flags;
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}
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}
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}
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