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https://github.com/GreemDev/Ryujinx.git
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b423197619
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute |
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.. | ||
AstAssignment.cs | ||
AstBlock.cs | ||
AstBlockType.cs | ||
AstBlockVisitor.cs | ||
AstComment.cs | ||
AstHelper.cs | ||
AstNode.cs | ||
AstOperand.cs | ||
AstOperation.cs | ||
AstOptimizer.cs | ||
AstTextureOperation.cs | ||
BufferDefinition.cs | ||
BufferLayout.cs | ||
GotoElimination.cs | ||
GotoStatement.cs | ||
HelperFunctionsMask.cs | ||
IAstNode.cs | ||
InstructionInfo.cs | ||
IoDefinition.cs | ||
MemoryDefinition.cs | ||
OperandInfo.cs | ||
PhiFunctions.cs | ||
ShaderProperties.cs | ||
StructuredFunction.cs | ||
StructuredProgram.cs | ||
StructuredProgramContext.cs | ||
StructuredProgramInfo.cs | ||
StructureType.cs | ||
TextureDefinition.cs |