mirror of
https://github.com/GreemDev/Ryujinx.git
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08831eecf7
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization * Make types match on calls to AlignUp/AlignDown * Formatting * Address some PR feedback * Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations * Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory * Implement EventType * Address more PR feedback * Log request processing errors since they are not normal * Rename waitable to multiwait and add missing lock * PR feedback * Ac_K PR feedback
138 lines
3.9 KiB
C#
138 lines
3.9 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.Horizon.Common;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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class KSynchronization
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{
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private KernelContext _context;
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public KSynchronization(KernelContext context)
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{
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_context = context;
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}
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public Result WaitFor(Span<KSynchronizationObject> syncObjs, long timeout, out int handleIndex)
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{
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handleIndex = 0;
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Result result = KernelResult.TimedOut;
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_context.CriticalSection.Enter();
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// Check if objects are already signaled before waiting.
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for (int index = 0; index < syncObjs.Length; index++)
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{
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if (!syncObjs[index].IsSignaled())
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{
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continue;
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}
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handleIndex = index;
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_context.CriticalSection.Leave();
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return Result.Success;
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}
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if (timeout == 0)
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{
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_context.CriticalSection.Leave();
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return result;
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}
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KThread currentThread = KernelStatic.GetCurrentThread();
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if (currentThread.ShallBeTerminated ||
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currentThread.SchedFlags == ThreadSchedState.TerminationPending)
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{
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result = KernelResult.ThreadTerminating;
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}
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else if (currentThread.SyncCancelled)
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{
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currentThread.SyncCancelled = false;
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result = KernelResult.Cancelled;
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}
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else
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{
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LinkedListNode<KThread>[] syncNodes = new LinkedListNode<KThread>[syncObjs.Length];
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for (int index = 0; index < syncObjs.Length; index++)
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{
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syncNodes[index] = syncObjs[index].AddWaitingThread(currentThread);
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}
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currentThread.WaitingSync = true;
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currentThread.SignaledObj = null;
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currentThread.ObjSyncResult = result;
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currentThread.Reschedule(ThreadSchedState.Paused);
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if (timeout > 0)
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{
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_context.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
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}
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_context.CriticalSection.Leave();
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currentThread.WaitingSync = false;
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if (timeout > 0)
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{
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_context.TimeManager.UnscheduleFutureInvocation(currentThread);
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}
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_context.CriticalSection.Enter();
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result = currentThread.ObjSyncResult;
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handleIndex = -1;
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for (int index = 0; index < syncObjs.Length; index++)
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{
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syncObjs[index].RemoveWaitingThread(syncNodes[index]);
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if (syncObjs[index] == currentThread.SignaledObj)
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{
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handleIndex = index;
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}
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}
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}
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_context.CriticalSection.Leave();
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return result;
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}
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public void SignalObject(KSynchronizationObject syncObj)
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{
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_context.CriticalSection.Enter();
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if (syncObj.IsSignaled())
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{
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LinkedListNode<KThread> node = syncObj.WaitingThreads.First;
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while (node != null)
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{
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KThread thread = node.Value;
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if ((thread.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
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{
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thread.SignaledObj = syncObj;
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thread.ObjSyncResult = Result.Success;
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thread.Reschedule(ThreadSchedState.Running);
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}
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node = node.Next;
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}
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}
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_context.CriticalSection.Leave();
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}
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}
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} |